Revert "Revert using an event object for waking up event loop in wxMSW"
This reverts commitebb3a791b9
, effectively reapplying6c40531fb7
once again. This breaks wake up when not running our own event loop once again (see #17579), but this will be fixed in the next commit.
This commit is contained in:
@@ -53,7 +53,6 @@ public:
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// override/implement base class virtuals
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virtual bool Dispatch() wxOVERRIDE;
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virtual int DispatchTimeout(unsigned long timeout) wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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protected:
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virtual void OnNextIteration() wxOVERRIDE;
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@@ -15,9 +15,20 @@ class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
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{
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public:
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wxMSWEventLoopBase();
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virtual ~wxMSWEventLoopBase();
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// implement base class pure virtuals
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virtual bool Pending() const wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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#if wxUSE_THREADS
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// MSW-specific method to wait for the termination of the specified (by its
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// native handle) thread or any input message arriving (in GUI case).
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//
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// Return value is WAIT_OBJECT_0 if the thread terminated, WAIT_OBJECT_0+1
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// if a message arrived with anything else indicating an error.
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WXDWORD MSWWaitForThread(WXHANDLE hThread);
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#endif // wxUSE_THREADS
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protected:
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// get the next message from queue and return true or return false if we
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@@ -25,8 +36,13 @@ protected:
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bool GetNextMessage(WXMSG *msg);
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// same as above but with a timeout and return value can be -1 meaning that
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// time out expired in addition to
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// time out expired in addition to true/false
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int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
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private:
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// An auto-reset Win32 event which is signalled when we need to wake up the
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// main thread waiting in GetNextMessage[Timeout]().
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WXHANDLE m_heventWake;
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};
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#if wxUSE_CONSOLE_EVENTLOOP
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@@ -39,7 +55,6 @@ public:
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// override/implement base class virtuals
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virtual bool Dispatch() wxOVERRIDE;
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virtual int DispatchTimeout(unsigned long timeout) wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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// Windows-specific function to process a single message
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virtual void ProcessMessage(WXMSG *msg);
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@@ -248,23 +248,16 @@ WXDWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread, int flags)
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// have a running event loop as we would never remove them from the message
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// queue then and so we would enter an infinite loop as
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// MsgWaitForMultipleObjects() keeps returning WAIT_OBJECT_0 + 1.
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if ( flags == wxTHREAD_WAIT_BLOCK ||
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!wxIsMainThread() ||
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!wxEventLoop::GetActive() )
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if ( flags == wxTHREAD_WAIT_YIELD && wxIsMainThread() )
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{
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// Simple blocking wait.
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return DoSimpleWaitForThread(hThread);
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wxMSWEventLoopBase* const
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evtLoop = static_cast<wxMSWEventLoopBase *>(wxEventLoop::GetActive());
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if ( evtLoop )
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return evtLoop->MSWWaitForThread(hThread);
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}
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return ::MsgWaitForMultipleObjects
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(
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1, // number of objects to wait for
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(HANDLE *)&hThread, // the objects
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false, // wait for any objects, not all
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INFINITE, // no timeout
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QS_ALLINPUT | // return as soon as there are any events
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QS_ALLPOSTMESSAGE
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);
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// Simple blocking wait.
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return DoSimpleWaitForThread(hThread);
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}
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#endif // wxUSE_THREADS
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@@ -785,42 +778,16 @@ void wxApp::OnIdle(wxIdleEvent& WXUNUSED(event))
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void wxApp::WakeUpIdle()
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{
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// Send the top window a dummy message so idle handler processing will
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// start up again. Doing it this way ensures that the idle handler
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// wakes up in the right thread (see also wxWakeUpMainThread() which does
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// the same for the main app thread only)
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wxWindow * const topWindow = wxTheApp->GetTopWindow();
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if ( topWindow )
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wxEventLoopBase * const evtLoop = wxEventLoop::GetActive();
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if ( !evtLoop )
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{
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HWND hwndTop = GetHwndOf(topWindow);
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// Do not post WM_NULL if there's already a pending WM_NULL to avoid
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// overflowing the message queue.
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//
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// Notice that due to a limitation of PeekMessage() API (which handles
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// 0,0 range specially), we have to check the range from 0-1 instead.
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// This still makes it possible to overflow the queue with WM_NULLs by
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// interspersing the calles to WakeUpIdle() with windows creation but
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// it should be rather hard to do it accidentally.
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MSG msg;
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if ( !::PeekMessage(&msg, hwndTop, 0, 1, PM_NOREMOVE) ||
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::PeekMessage(&msg, hwndTop, 1, 1, PM_NOREMOVE) )
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{
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// If this fails too, there is really not much we can do, but then
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// neither do we need to, as it normally indicates that the window
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// queue is full to the brim with the messages and so the main loop
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// is running and doesn't need to be woken up.
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//
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// Notice that we especially should not try use wxLogLastError()
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// here as this would lead to another call to wxWakeUpIdle() from
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// inside wxLog and stack overflow due to the resulting recursion.
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::PostMessage(hwndTop, WM_NULL, 0, 0);
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}
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// We can't wake up the event loop if there is none and there is just
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// no need to do anything in this case, any pending events will be
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// handled when the event loop starts.
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return;
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}
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#if wxUSE_THREADS
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else
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wxWakeUpMainThread();
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#endif // wxUSE_THREADS
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evtLoop->WakeUp();
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}
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// ----------------------------------------------------------------------------
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@@ -248,11 +248,6 @@ void wxGUIEventLoop::OnNextIteration()
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#endif // wxUSE_THREADS
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}
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void wxGUIEventLoop::WakeUp()
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{
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::PostMessage(NULL, WM_NULL, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// Yield to incoming messages
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@@ -42,6 +42,17 @@ wxMSWEventLoopBase::wxMSWEventLoopBase()
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{
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m_shouldExit = false;
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m_exitcode = 0;
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// Create initially not signalled auto-reset event object.
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m_heventWake = ::CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( !m_heventWake )
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wxLogLastError(wxS("CreateEvent(wake)"));
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}
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wxMSWEventLoopBase::~wxMSWEventLoopBase()
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{
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if ( m_heventWake && !::CloseHandle(m_heventWake) )
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wxLogLastError(wxS("CloseHandle(wake)"));
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}
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// ----------------------------------------------------------------------------
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@@ -54,26 +65,36 @@ bool wxMSWEventLoopBase::Pending() const
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return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
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}
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void wxMSWEventLoopBase::WakeUp()
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{
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if ( !::SetEvent(m_heventWake) )
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wxLogLastError(wxS("SetEvent(wake)"));
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}
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#if wxUSE_THREADS
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WXDWORD wxMSWEventLoopBase::MSWWaitForThread(WXHANDLE hThread)
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{
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// The order is important here, the code using this function assumes that
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// WAIT_OBJECT_0 indicates the thread termination and anything else -- the
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// availability of an input event. So the thread handle must come first.
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HANDLE handles[2] = { hThread, m_heventWake };
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return ::MsgWaitForMultipleObjects
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(
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WXSIZEOF(handles), // number of objects to wait for
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handles, // the objects
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false, // wait for any objects, not all
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INFINITE, // no timeout
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QS_ALLINPUT | // return as soon as there are any events
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QS_ALLPOSTMESSAGE
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);
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}
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#endif // wxUSE_THREADS
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bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
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{
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const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
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if ( rc == 0 )
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{
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// got WM_QUIT
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return false;
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}
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if ( rc == -1 )
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{
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// should never happen, but let's test for it nevertheless
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wxLogLastError(wxT("GetMessage"));
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// still break from the loop
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return false;
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}
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return true;
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return GetNextMessageTimeout(msg, INFINITE) == TRUE;
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}
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int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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@@ -81,16 +102,14 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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// MsgWaitForMultipleObjects() won't notice any input which was already
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// examined (e.g. using PeekMessage()) but not yet removed from the queue
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// so we need to remove any immediately messages manually
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if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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while ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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{
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// we use this function just in order to not block longer than the
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// given timeout, so we don't pass any handles to it at all
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DWORD rc = ::MsgWaitForMultipleObjects
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(
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0, NULL,
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1, &m_heventWake,
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FALSE,
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timeout,
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QS_ALLINPUT
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QS_ALLINPUT | QS_ALLPOSTMESSAGE
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);
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switch ( rc )
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@@ -104,13 +123,17 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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return -1;
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case WAIT_OBJECT_0:
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if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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{
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// somehow it may happen that MsgWaitForMultipleObjects()
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// returns true but there are no messages -- just treat it
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// the same as timeout then
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return -1;
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}
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// We were woken up by a background thread, which means there
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// is no actual input message available, but we should still
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// return to the event loop, so pretend there was WM_NULL in
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// the queue.
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wxZeroMemory(*msg);
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return TRUE;
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case WAIT_OBJECT_0 + 1:
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// Some message is supposed to be available, but spurious
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// wake ups are also possible, so just return to the loop:
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// either we'll get the message or start waiting again.
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break;
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}
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}
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@@ -124,13 +147,6 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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#if wxUSE_CONSOLE_EVENTLOOP
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void wxConsoleEventLoop::WakeUp()
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{
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#if wxUSE_THREADS
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wxWakeUpMainThread();
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#endif
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}
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void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
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{
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::DispatchMessage(msg);
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