Round values in wxBitmap::CreateScaled() and GetScaledSize().
Do it for consistency with wxMSW and because rounding probably makes more sense than truncation here. Closes #15720. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -175,7 +175,7 @@ public:
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool CreateScaled(int w, int h, int d, double logicalScale)
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virtual bool CreateScaled(int w, int h, int d, double logicalScale)
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{ return Create(w*logicalScale,h*logicalScale,d); }
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{ return Create(wxRound(w*logicalScale), wxRound(h*logicalScale), d); }
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virtual int GetHeight() const = 0;
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virtual int GetHeight() const = 0;
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virtual int GetWidth() const = 0;
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virtual int GetWidth() const = 0;
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@@ -189,7 +189,7 @@ public:
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virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
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virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
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virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
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virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
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virtual wxSize GetScaledSize() const
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virtual wxSize GetScaledSize() const
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{ return wxSize(GetScaledWidth(), GetScaledHeight()); }
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{ return wxSize(wxRound(GetScaledWidth()), wxRound(GetScaledHeight())); }
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#if wxUSE_IMAGE
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#if wxUSE_IMAGE
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virtual wxImage ConvertToImage() const = 0;
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virtual wxImage ConvertToImage() const = 0;
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