fixing the shrinking embedded controls

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45451 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2007-04-14 10:19:26 +00:00
parent 47b378bd88
commit 9154a136d5

View File

@@ -607,6 +607,7 @@ static pascal OSStatus ControlToolbarItemHandler( EventHandlerCallRef inCallRef,
item = (ControlToolbarItem*) malloc(sizeof(ControlToolbarItem)) ; item = (ControlToolbarItem*) malloc(sizeof(ControlToolbarItem)) ;
item->toolbarItem = toolbarItem ; item->toolbarItem = toolbarItem ;
item->lastValidSize = wxSize(-1,-1);
item->viewRef = NULL ; item->viewRef = NULL ;
SetEventParameter( inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof( void * ), &item ); SetEventParameter( inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof( void * ), &item );
@@ -681,16 +682,21 @@ static pascal OSStatus ControlToolbarItemHandler( EventHandlerCallRef inCallRef,
wxWindow* wxwindow = wxFindControlFromMacControl(object->viewRef ) ; wxWindow* wxwindow = wxFindControlFromMacControl(object->viewRef ) ;
if ( wxwindow ) if ( wxwindow )
{ {
wxSize sz = wxwindow->GetSize() ; // during toolbar layout the native window sometimes gets negative sizes,
// sometimes it just gets shrunk behind our back, so in order to avoid
// ever shrinking more, once a valid size is captured, we keep it
wxSize sz = object->lastValidSize;
if ( sz.x <= 0 || sz.y <= 0 )
{
sz = wxwindow->GetSize() ;
sz.x -= wxwindow->MacGetLeftBorderSize() + wxwindow->MacGetRightBorderSize(); sz.x -= wxwindow->MacGetLeftBorderSize() + wxwindow->MacGetRightBorderSize();
sz.y -= wxwindow->MacGetTopBorderSize() + wxwindow->MacGetBottomBorderSize(); sz.y -= wxwindow->MacGetTopBorderSize() + wxwindow->MacGetBottomBorderSize();
// during toolbar layout the native window sometimes gets negative sizes
// so we always keep the last valid size here, to make sure we survive the
// shuffle ...
if ( sz.x > 0 && sz.y > 0 ) if ( sz.x > 0 && sz.y > 0 )
object->lastValidSize = sz ; object->lastValidSize = sz ;
else else
sz = object->lastValidSize ; sz = wxSize(0,0) ;
}
HISize min, max; HISize min, max;
min.width = max.width = sz.x ; min.width = max.width = sz.x ;