* prgodlgg.h: Update() use wxString instead of 'char *'
* wxThread: fixes (all should work fluently now) * wxSocket: it is at last usable on my computer GTK/GLIB problem : reenabling the idle event propagation causes very strange problem (Instruction pointer/memory) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -305,20 +305,19 @@ void *wxThreadInternal::PthreadStart(void *ptr)
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}
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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// Install the cleanup handler.
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pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
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// pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
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#endif
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// wait for the condition to be signaled from Run()
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// mutex state: currently locked by the thread which created us
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pthread->m_cond.Wait(pthread->m_mutex);
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// mutex state: locked again on exit of Wait()
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// call the main entry
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status = thread->Entry();
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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pthread_cleanup_pop(FALSE);
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// pthread_cleanup_pop(FALSE);
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#endif
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// terminate the thread
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@@ -360,6 +359,9 @@ wxThreadInternal::wxThreadInternal()
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// unlocked in the very end
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m_mutex.Lock();
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// this mutex is used by wxThreadInternal::Wait() and by
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// wxThreadInternal::SignalExit(). We don't use m_mutex because of a
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// possible deadlock in either Wait() or SignalExit().
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m_end_mutex.Lock();
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// this mutex is used in Pause()/Resume() and is also locked all the time
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@@ -374,6 +376,8 @@ wxThreadInternal::~wxThreadInternal()
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// note that m_mutex will be unlocked by the thread which waits for our
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// termination
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// m_end_mutex can be unlocked here.
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m_end_mutex.Unlock();
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}
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@@ -406,16 +410,17 @@ void wxThreadInternal::Wait()
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if ( wxThread::IsMain() )
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wxMutexGuiLeave();
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printf("Entering wait ...\n");
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// entering Wait() releases the mutex thus allowing SignalExit() to acquire
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// it and to signal us its termination
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m_cond.Wait(m_end_mutex);
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printf("Exiting wait ...\n");
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// mutex is still in the locked state - relocked on exit from Wait(), so
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// unlock it - we don't need it any more, the thread has already terminated
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m_end_mutex.Unlock();
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// After that, we wait for the real end of the other thread.
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pthread_join(GetId(), NULL);
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// reacquire GUI mutex
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if ( wxThread::IsMain() )
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wxMutexGuiEnter();
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@@ -423,21 +428,18 @@ void wxThreadInternal::Wait()
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void wxThreadInternal::SignalExit()
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{
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printf("SignalExit\n");
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// GL: Unlock mutexSuspend here.
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m_mutexSuspend.Unlock();
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// as mutex is currently locked, this will block until some other thread
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// (normally the same which created this one) unlocks it by entering Wait()
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m_end_mutex.Lock();
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printf("Mutex acquired\n");
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// wake up all the threads waiting for our termination
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m_cond.Broadcast();
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// after this call mutex will be finally unlocked
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m_end_mutex.Unlock();
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printf("Mutex unacquired\n");
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}
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void wxThreadInternal::Pause()
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@@ -664,11 +666,12 @@ wxThread::ExitCode wxThread::Delete()
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{
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m_critsect.Enter();
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wxThreadState state = p_internal->GetState();
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m_critsect.Leave();
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// ask the thread to stop
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p_internal->SetCancelFlag();
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m_critsect.Leave();
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switch ( state )
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{
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case STATE_NEW:
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@@ -716,20 +719,16 @@ void wxThread::Exit(void *status)
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{
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// first call user-level clean up code
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OnExit();
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printf(" ... OnExit()\n");
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// next wake up the threads waiting for us (OTOH, this function won't return
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// until someone waited for us!)
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p_internal->SignalExit();
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printf(" ... SignalExit()\n");
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p_internal->SetState(STATE_EXITED);
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printf(" ... SetState()\n");
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// delete both C++ thread object and terminate the OS thread object
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// GL: This is very ugly and buggy ...
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// delete this;
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printf(" ... Exit\n");
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pthread_exit(status);
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}
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