* prgodlgg.h: Update() use wxString instead of 'char *'

* wxThread: fixes (all should work fluently now)
* wxSocket: it is at last usable on my computer
     GTK/GLIB problem : reenabling the idle event propagation causes very
     strange problem (Instruction pointer/memory)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
1999-05-17 18:10:57 +00:00
parent 49828363f8
commit 9111db6802
11 changed files with 86 additions and 59 deletions

View File

@@ -305,20 +305,19 @@ void *wxThreadInternal::PthreadStart(void *ptr)
}
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// Install the cleanup handler.
pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
// pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
#endif
// wait for the condition to be signaled from Run()
// mutex state: currently locked by the thread which created us
pthread->m_cond.Wait(pthread->m_mutex);
// mutex state: locked again on exit of Wait()
// call the main entry
status = thread->Entry();
#if HAVE_THREAD_CLEANUP_FUNCTIONS
pthread_cleanup_pop(FALSE);
// pthread_cleanup_pop(FALSE);
#endif
// terminate the thread
@@ -360,6 +359,9 @@ wxThreadInternal::wxThreadInternal()
// unlocked in the very end
m_mutex.Lock();
// this mutex is used by wxThreadInternal::Wait() and by
// wxThreadInternal::SignalExit(). We don't use m_mutex because of a
// possible deadlock in either Wait() or SignalExit().
m_end_mutex.Lock();
// this mutex is used in Pause()/Resume() and is also locked all the time
@@ -374,6 +376,8 @@ wxThreadInternal::~wxThreadInternal()
// note that m_mutex will be unlocked by the thread which waits for our
// termination
// m_end_mutex can be unlocked here.
m_end_mutex.Unlock();
}
@@ -406,16 +410,17 @@ void wxThreadInternal::Wait()
if ( wxThread::IsMain() )
wxMutexGuiLeave();
printf("Entering wait ...\n");
// entering Wait() releases the mutex thus allowing SignalExit() to acquire
// it and to signal us its termination
m_cond.Wait(m_end_mutex);
printf("Exiting wait ...\n");
// mutex is still in the locked state - relocked on exit from Wait(), so
// unlock it - we don't need it any more, the thread has already terminated
m_end_mutex.Unlock();
// After that, we wait for the real end of the other thread.
pthread_join(GetId(), NULL);
// reacquire GUI mutex
if ( wxThread::IsMain() )
wxMutexGuiEnter();
@@ -423,21 +428,18 @@ void wxThreadInternal::Wait()
void wxThreadInternal::SignalExit()
{
printf("SignalExit\n");
// GL: Unlock mutexSuspend here.
m_mutexSuspend.Unlock();
// as mutex is currently locked, this will block until some other thread
// (normally the same which created this one) unlocks it by entering Wait()
m_end_mutex.Lock();
printf("Mutex acquired\n");
// wake up all the threads waiting for our termination
m_cond.Broadcast();
// after this call mutex will be finally unlocked
m_end_mutex.Unlock();
printf("Mutex unacquired\n");
}
void wxThreadInternal::Pause()
@@ -664,11 +666,12 @@ wxThread::ExitCode wxThread::Delete()
{
m_critsect.Enter();
wxThreadState state = p_internal->GetState();
m_critsect.Leave();
// ask the thread to stop
p_internal->SetCancelFlag();
m_critsect.Leave();
switch ( state )
{
case STATE_NEW:
@@ -716,20 +719,16 @@ void wxThread::Exit(void *status)
{
// first call user-level clean up code
OnExit();
printf(" ... OnExit()\n");
// next wake up the threads waiting for us (OTOH, this function won't return
// until someone waited for us!)
p_internal->SignalExit();
printf(" ... SignalExit()\n");
p_internal->SetState(STATE_EXITED);
printf(" ... SetState()\n");
// delete both C++ thread object and terminate the OS thread object
// GL: This is very ugly and buggy ...
// delete this;
printf(" ... Exit\n");
pthread_exit(status);
}