* prgodlgg.h: Update() use wxString instead of 'char *'
* wxThread: fixes (all should work fluently now) * wxSocket: it is at last usable on my computer GTK/GLIB problem : reenabling the idle event propagation causes very strange problem (Instruction pointer/memory) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -179,7 +179,7 @@ wxWindowBase::~wxWindowBase()
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// we weren't a dialog class
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wxTopLevelWindows.DeleteObject(this);
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wxASSERT_MSG( GetChildren().GetCount() == 0, "children not destroyed" );
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wxASSERT_MSG( GetChildren().GetCount() == 0, _T("children not destroyed") );
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if ( m_windowValidator )
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delete m_windowValidator;
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@@ -253,12 +253,12 @@ bool wxWindowBase::DestroyChildren()
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wxWindow *child = node->GetData();
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wxASSERT_MSG( child, "children list contains empty nodes" );
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wxASSERT_MSG( child, _T("children list contains empty nodes") );
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delete child;
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wxASSERT_MSG( !GetChildren().Find(child),
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"child didn't remove itself using RemoveChild()" );
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_T("child didn't remove itself using RemoveChild()") );
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}
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return TRUE;
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@@ -575,7 +575,7 @@ wxWindow *wxWindowBase::FindWindow( const wxString& name )
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void wxWindowBase::MakeModal(bool WXUNUSED(modal))
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{
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wxFAIL_MSG("TODO");
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wxFAIL_MSG(_T("TODO"));
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}
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bool wxWindowBase::Validate()
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