Spelling fixes from Andreas Mohr (patch #1360064)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36199 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -324,19 +324,19 @@ public:
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wxCondError Wait();
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// exactly as Wait() except that it may also return if the specified
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// timeout ellapses even if the condition hasn't been signalled: in this
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// timeout elapses even if the condition hasn't been signalled: in this
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// case, the return value is false, otherwise (i.e. in case of a normal
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// return) it is true
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//
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// the timeeout parameter specifies a interval that needs to be waited in
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// milliseconds
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// the timeout parameter specifies an interval that needs to be waited for
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// in milliseconds
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wxCondError WaitTimeout(unsigned long milliseconds);
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// NB: the associated mutex may or may not be locked by the calling thread
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//
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// this method unblocks one thread if any are blocking on the condition.
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The thread which was blocking on Wait(), will then reacquire the lock
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// The thread which was blocking on Wait() will then reacquire the lock
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// on the associated mutex object before returning
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wxCondError Signal();
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@@ -344,7 +344,7 @@ public:
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//
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// this method unblocks all threads if any are blocking on the condition.
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The threads which were blocking on Wait(), will then reacquire the lock
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// The threads which were blocking on Wait() will then reacquire the lock
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// on the associated mutex object before returning.
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wxCondError Broadcast();
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@@ -387,7 +387,7 @@ public:
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wxSemaError TryWait();
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// same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
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// semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
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// semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
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wxSemaError WaitTimeout(unsigned long milliseconds);
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// increments the semaphore count and signals one of the waiting threads
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@@ -436,7 +436,7 @@ public:
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// Returns true if current thread is the main thread.
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static bool IsMain();
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// Release the rest of our time slice leting the other threads run
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// Release the rest of our time slice letting the other threads run
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static void Yield();
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// Sleep during the specified period of time in milliseconds
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@@ -502,9 +502,9 @@ public:
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ExitCode Wait();
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// kills the thread without giving it any chance to clean up - should
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// not be used in normal circumstances, use Delete() instead. It is a
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// dangerous function that should only be used in the most extreme
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// cases!
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// not be used under normal circumstances, use Delete() instead.
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// It is a dangerous function that should only be used in the most
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// extreme cases!
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//
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// The wxThread object is deleted by Kill() if the thread is
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// detachable, but you still have to delete it manually for joinable
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