Use wxScopedCharBuffer in To8BitData() in ANSI build too.
This allows one to write code compatible with both Unicode and ANSI builds. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1800,7 +1800,8 @@ public:
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// version for NUL-terminated data:
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// version for NUL-terminated data:
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static wxString From8BitData(const char *data)
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static wxString From8BitData(const char *data)
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{ return wxString(data); }
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{ return wxString(data); }
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const char *To8BitData() const { return c_str(); }
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const wxScopedCharBuffer To8BitData() const
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{ return wxScopedCharBuffer::CreateNonOwned(wx_str(), length()); }
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#endif // Unicode/ANSI
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#endif // Unicode/ANSI
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// conversions with (possible) format conversions: have to return a
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// conversions with (possible) format conversions: have to return a
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@@ -492,12 +492,7 @@ public:
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@see wxString::From8BitData()
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@see wxString::From8BitData()
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*/
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*/
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const char* To8BitData() const;
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const wxScopedCharBuffer To8BitData() const;
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/**
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@overload
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*/
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const wxCharBuffer To8BitData() const;
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/**
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/**
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Converts the string to an ASCII, 7-bit string in the form of
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Converts the string to an ASCII, 7-bit string in the form of
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