Remove all trailing spaces
No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
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@@ -39,8 +39,8 @@ public:
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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wxStringToAnyHashMap &metadata);
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// initialize the already allocated object having the ID objectID
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// with the Create method creation parameters which are objects are
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// initialize the already allocated object having the ID objectID
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// with the Create method creation parameters which are objects are
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// having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void CreateObject(int objectID,
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@@ -52,9 +52,9 @@ public:
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wxStringToAnyHashMap &metadata
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);
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// construct the new object on the heap, that object will have the
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// passed in ID (for objects that don't support allocate-create type
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// of creation) creation parameters which are objects are having their
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// construct the new object on the heap, that object will have the
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// passed in ID (for objects that don't support allocate-create type
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// of creation) creation parameters which are objects are having their
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// Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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@@ -65,8 +65,8 @@ public:
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const wxClassInfo **objectClassInfos,
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wxStringToAnyHashMap &metadata);
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// destroy the heap-allocated object having the ID objectID, this may
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// be used if an object is embedded in another object and set via value
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// destroy the heap-allocated object having the ID objectID, this may
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// be used if an object is embedded in another object and set via value
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// semantics, so the intermediate object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
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