Remove all trailing spaces

No real changes, just clean up sources by removing trailing spaces from
all the non-generated files.

This should hopefully avoid future commits mixing significant changes
with insignificant whitespace ones.
This commit is contained in:
Vadim Zeitlin
2019-01-30 17:28:08 +01:00
parent ae94f4da9c
commit 8fbca5cb70
320 changed files with 1611 additions and 1611 deletions

View File

@@ -39,8 +39,8 @@ public:
virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
wxStringToAnyHashMap &metadata);
// initialize the already allocated object having the ID objectID
// with the Create method creation parameters which are objects are
// initialize the already allocated object having the ID objectID
// with the Create method creation parameters which are objects are
// having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void CreateObject(int objectID,
@@ -52,9 +52,9 @@ public:
wxStringToAnyHashMap &metadata
);
// construct the new object on the heap, that object will have the
// passed in ID (for objects that don't support allocate-create type
// of creation) creation parameters which are objects are having their
// construct the new object on the heap, that object will have the
// passed in ID (for objects that don't support allocate-create type
// of creation) creation parameters which are objects are having their
// Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void ConstructObject(int objectID,
@@ -65,8 +65,8 @@ public:
const wxClassInfo **objectClassInfos,
wxStringToAnyHashMap &metadata);
// destroy the heap-allocated object having the ID objectID, this may
// be used if an object is embedded in another object and set via value
// destroy the heap-allocated object having the ID objectID, this may
// be used if an object is embedded in another object and set via value
// semantics, so the intermediate object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo);