Remove all trailing spaces
No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
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@@ -179,11 +179,11 @@ public:
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*/
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int GetToolId() const;
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void SetDropDownClicked(bool c);
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void SetClickPoint(const wxPoint& p);
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void SetItemRect(const wxRect& r);
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void SetToolId(int toolId);
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void SetToolId(int toolId);
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};
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wxEventType wxEVT_AUITOOLBAR_TOOL_DROPDOWN;
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@@ -333,12 +333,12 @@ public:
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/**
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LoadPaneInfo() is similar to LoadPerspective, with the exception that it
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only loads information about a single pane.
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This method writes the serialized data into the passed pane. Pointers to
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UI elements are not modified.
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@notice This operation also changes the name in the pane information!
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@sa LoadPerspective
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@sa SavePaneInfo().
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@sa SavePerspective
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@@ -347,9 +347,9 @@ public:
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/**
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Loads a saved perspective.
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A perspective is the layout state of an AUI managed window.
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All currently existing panes that have an object in "perspective"
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with the same name ("equivalent") will receive the layout parameters of the object in
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"perspective". Existing panes that do not have an equivalent in "perspective" remain
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@@ -358,7 +358,7 @@ public:
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@param perspective Serialized layout information of a perspective (excl. pointers to UI elements).
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@param update If update is @true, wxAuiManager::Update() is automatically invoked,
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thus realizing the specified perspective on screen.
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@sa LoadPaneInfo
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@sa LoadPerspective
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@sa SavePerspective
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@@ -384,12 +384,12 @@ public:
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/**
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SavePaneInfo() is similar to SavePerspective, with the exception that it only
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saves information about a single pane.
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@param pane Pane whose layout parameters should be serialized.
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@return The serialized layout parameters of the pane are returned within
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the string. Information about the pointers to UI elements stored
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in the pane are not serialized.
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@sa LoadPaneInfo
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@sa LoadPerspective
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@sa SavePerspective
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@@ -399,7 +399,7 @@ public:
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/**
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Saves the entire user interface layout into an encoded wxString, which
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can then be stored by the application (probably using wxConfig).
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@sa LoadPerspective
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@sa LoadPaneInfo
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@sa SavePaneInfo
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@@ -953,7 +953,7 @@ public:
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*/
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wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c);
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/// name of the pane
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wxString name;
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@@ -961,7 +961,7 @@ public:
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wxString caption;
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/// icon of the pane, may be invalid
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wxBitmap icon;
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wxBitmap icon;
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/// window that is in this pane
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wxWindow* window;
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@@ -1003,12 +1003,12 @@ public:
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int dock_proportion;
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/// buttons on the pane
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wxAuiPaneButtonArray buttons;
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wxAuiPaneButtonArray buttons;
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/// current rectangle (populated by wxAUI)
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wxRect rect;
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bool IsValid() const;
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bool IsValid() const;
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};
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@@ -1137,7 +1137,7 @@ public:
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bool IsOk() const;
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bool IsHorizontal() const;
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bool IsVertical() const;
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wxAuiPaneInfoPtrArray panes; // array of panes
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wxRect rect; // current rectangle
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int dock_direction; // dock direction (top, bottom, left, right, center)
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@@ -108,7 +108,7 @@ public:
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wxWindowID winid,
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const wxString& name);
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virtual wxToolBar *GetToolBar() const;
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// no maximize etc
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virtual void Maximize(bool maximize = true);
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virtual void Restore();
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