Remove all trailing spaces
No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
This commit is contained in:
@@ -54,58 +54,58 @@ public:
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virtual ~wxObjectWriterCallback() {}
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// will be called before an object is written, may veto by returning false
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virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo),
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const wxStringToAnyHashMap &WXUNUSED(metadata))
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virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo),
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const wxStringToAnyHashMap &WXUNUSED(metadata))
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{ return true; }
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// will be called after this object has been written, may be
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// will be called after this object has been written, may be
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// needed for adjusting stacks
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virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo) )
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virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo) )
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{}
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// or veto writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxAny &WXUNUSED(value) )
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxAny &WXUNUSED(value) )
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{ return true; }
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// or veto writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxAnyList &WXUNUSED(value) )
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxAnyList &WXUNUSED(value) )
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{ return true; }
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// will be called after a property has been written out, may be needed
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// will be called after a property has been written out, may be needed
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// for adjusting stacks
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virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxPropertyInfo *WXUNUSED(propInfo) )
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virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxPropertyInfo *WXUNUSED(propInfo) )
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{}
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// will be called before this delegate gets written
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virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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{ return true; }
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virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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{ }
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};
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@@ -121,15 +121,15 @@ public:
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virtual ~wxObjectWriter();
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// with this call you start writing out a new top-level object
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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wxObjectWriterCallback *writercallback, const wxString &name,
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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wxObjectWriterCallback *writercallback, const wxString &name,
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const wxStringToAnyHashMap &metadata);
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// Managing the object identity table a.k.a context
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//
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// these methods make sure that no object gets written twice,
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// these methods make sure that no object gets written twice,
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// because sometimes multiple calls to the WriteObject will be
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// made without wanting to have duplicate objects written, the
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// made without wanting to have duplicate objects written, the
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// object identity table will be reset manually
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virtual void ClearObjectContext();
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@@ -151,12 +151,12 @@ public:
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virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
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// start of writing an object having the passed in ID
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virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
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virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
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int objectID, const wxStringToAnyHashMap &metadata ) = 0;
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// end of writing an toplevel object name param is used for unique
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// end of writing an toplevel object name param is used for unique
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// identification within the container
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virtual void DoEndWriteObject(const wxObject *object,
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virtual void DoEndWriteObject(const wxObject *object,
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const wxClassInfo *classInfo, int objectID ) = 0;
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// writes a simple property in the stream format
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@@ -177,12 +177,12 @@ public:
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virtual void DoWriteNullObject() = 0;
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// writes a delegate in the stream format
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virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
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const wxPropertyInfo *propInfo, const wxObject *eventSink,
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virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
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const wxPropertyInfo *propInfo, const wxObject *eventSink,
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int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
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const wxHandlerInfo* handlerIndo ) = 0;
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
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protected:
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@@ -191,17 +191,17 @@ protected:
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struct wxObjectWriterInternalPropertiesData;
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void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
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wxObjectWriterCallback *writercallback,
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void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
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wxObjectWriterCallback *writercallback,
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wxObjectWriterInternalPropertiesData * data );
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void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
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void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
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const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
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wxObjectWriterInternalPropertiesData *data );
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void FindConnectEntry(const wxEvtHandler * evSource,
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const wxEventSourceTypeInfo* dti, const wxObject* &sink,
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const wxEventSourceTypeInfo* dti, const wxObject* &sink,
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const wxHandlerInfo *&handler);
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};
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@@ -213,8 +213,8 @@ Streaming callbacks for depersisting XML to code, or running objects
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class WXDLLIMPEXP_BASE wxObjectReaderCallback;
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/*
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wxObjectReader handles streaming in a class from a arbitrary format.
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While walking through it issues calls out to interfaces to readercallback
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wxObjectReader handles streaming in a class from a arbitrary format.
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While walking through it issues calls out to interfaces to readercallback
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the guts from the underlying storage format.
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*/
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@@ -252,7 +252,7 @@ public:
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virtual ~wxObjectReaderCallback() {}
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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wxStringToAnyHashMap &metadata) = 0;
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// initialize the already allocated object having the ID objectID with the Create method
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@@ -267,9 +267,9 @@ public:
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const wxClassInfo **objectClassInfos,
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wxStringToAnyHashMap &metadata) = 0;
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// construct the new object on the heap, that object will have the passed in ID
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// construct the new object on the heap, that object will have the passed in ID
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// (for objects that don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in
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// creation parameters which are objects are having their Ids passed in
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// objectIDValues having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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@@ -280,8 +280,8 @@ public:
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const wxClassInfo **objectClassInfos,
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wxStringToAnyHashMap &metadata) = 0;
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// destroy the heap-allocated object having the ID objectID, this may be used
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// if an object is embedded in another object and set via value semantics,
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// destroy the heap-allocated object having the ID objectID, this may be used
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// if an object is embedded in another object and set via value semantics,
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// so the intermediate object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
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@@ -339,8 +339,8 @@ public:
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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wxStringToAnyHashMap &metadata);
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// initialize the already allocated object having the ID objectID with
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// the Create method creation parameters which are objects are having
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// initialize the already allocated object having the ID objectID with
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// the Create method creation parameters which are objects are having
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// their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void CreateObject(int objectID,
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@@ -352,9 +352,9 @@ public:
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wxStringToAnyHashMap &metadata
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);
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// construct the new object on the heap, that object will have the
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// passed in ID (for objects that don't support allocate-create type of
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// creation) creation parameters which are objects are having their Ids
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// construct the new object on the heap, that object will have the
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// passed in ID (for objects that don't support allocate-create type of
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// creation) creation parameters which are objects are having their Ids
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// passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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@@ -365,8 +365,8 @@ public:
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const wxClassInfo **objectClassInfos,
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wxStringToAnyHashMap &metadata);
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// destroy the heap-allocated object having the ID objectID, this may be
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// used if an object is embedded in another object and set via value semantics,
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// destroy the heap-allocated object having the ID objectID, this may be
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// used if an object is embedded in another object and set via value semantics,
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// so the intermediate object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
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