Remove all trailing spaces

No real changes, just clean up sources by removing trailing spaces from
all the non-generated files.

This should hopefully avoid future commits mixing significant changes
with insignificant whitespace ones.
This commit is contained in:
Vadim Zeitlin
2019-01-30 17:28:08 +01:00
parent ae94f4da9c
commit 8fbca5cb70
320 changed files with 1611 additions and 1611 deletions

View File

@@ -195,9 +195,9 @@ public:
virtual ~wxClassInfo();
// allocates an instance of this class, this object does not have to be
// allocates an instance of this class, this object does not have to be
// initialized or fully constructed as this call will be followed by a call to Create
virtual wxObject *AllocateObject() const
virtual wxObject *AllocateObject() const
{ return m_objectConstructor ? (*m_objectConstructor)() : 0; }
// 'old naming' for AllocateObject staying here for backward compatibility
@@ -207,8 +207,8 @@ public:
wxObject *ConstructObject(int ParamCount, wxAny *Params) const;
bool NeedsDirectConstruction() const;
const wxChar *GetClassName() const
const wxChar *GetClassName() const
{ return m_className; }
const wxChar *GetBaseClassName1() const
{ return m_parents[0] ? m_parents[0]->GetClassName() : NULL; }
@@ -220,25 +220,25 @@ public:
const wxClassInfo *GetBaseClass2() const
{ return m_parents[0] ? m_parents[1] : NULL; }
const wxChar *GetIncludeName() const
const wxChar *GetIncludeName() const
{ return m_unitName; }
const wxClassInfo **GetParents() const
const wxClassInfo **GetParents() const
{ return m_parents; }
int GetSize() const
int GetSize() const
{ return m_objectSize; }
bool IsDynamic() const
bool IsDynamic() const
{ return (NULL != m_objectConstructor); }
wxObjectConstructorFn GetConstructor() const
wxObjectConstructorFn GetConstructor() const
{ return m_objectConstructor; }
const wxClassInfo *GetNext() const
const wxClassInfo *GetNext() const
{ return m_next; }
// statics:
static void CleanUp();
static wxClassInfo *FindClass(const wxString& className);
static const wxClassInfo *GetFirst()
static const wxClassInfo *GetFirst()
{ return sm_first; }
@@ -254,18 +254,18 @@ public:
// this object by returning false, if this class has not registered a
// callback, the search will go up the inheritance tree if no callback has
// been registered true will be returned by default
bool BeforeWriteObject( const wxObject *obj, wxObjectWriter *streamer,
bool BeforeWriteObject( const wxObject *obj, wxObjectWriter *streamer,
wxObjectWriterCallback *writercallback, const wxStringToAnyHashMap &metadata) const;
// gets the streaming callback from this class or any superclass
wxObjectStreamingCallback GetStreamingCallback() const;
// returns the first property
wxPropertyInfo* GetFirstProperty() const
wxPropertyInfo* GetFirstProperty() const
{ EnsureInfosInited(); return m_firstProperty; }
// returns the first handler
wxHandlerInfo* GetFirstHandler() const
wxHandlerInfo* GetFirstHandler() const
{ EnsureInfosInited(); return m_firstHandler; }
// Call the Create upon an instance of the class, in the end the object is fully
@@ -273,26 +273,26 @@ public:
virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
// get number of parameters for constructor
virtual int GetCreateParamCount() const
virtual int GetCreateParamCount() const
{ return m_constructorPropertiesCount; }
// get n-th constructor parameter
virtual const wxChar* GetCreateParamName(int n) const
virtual const wxChar* GetCreateParamName(int n) const
{ return m_constructorProperties[n]; }
// Runtime access to objects for simple properties (get/set) by property
// Runtime access to objects for simple properties (get/set) by property
// name and variant data
virtual void SetProperty (wxObject *object, const wxChar *propertyName,
virtual void SetProperty (wxObject *object, const wxChar *propertyName,
const wxAny &value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *propertyName) const;
// Runtime access to objects for collection properties by property name
virtual wxAnyList GetPropertyCollection(wxObject *object,
virtual wxAnyList GetPropertyCollection(wxObject *object,
const wxChar *propertyName) const;
virtual void AddToPropertyCollection(wxObject *object, const wxChar *propertyName,
virtual void AddToPropertyCollection(wxObject *object, const wxChar *propertyName,
const wxAny& value) const;
// we must be able to cast variants to wxObject pointers, templates seem
// we must be able to cast variants to wxObject pointers, templates seem
// not to be suitable
void CallOnAny( const wxAny &data, wxObjectFunctor* functor ) const;
@@ -312,7 +312,7 @@ public:
// find handler by name
virtual wxHandlerInfo *FindHandlerInfoInThisClass (const wxChar *handlerName) const;
// puts all the properties of this class and its superclasses in the map,
// puts all the properties of this class and its superclasses in the map,
// as long as there is not yet an entry with the same name (overriding mechanism)
void GetProperties( wxPropertyInfoMap &map ) const;
@@ -385,7 +385,7 @@ class WXDLLIMPEXP_BASE wxDynamicClassInfo : public wxClassInfo
friend class WXDLLIMPEXP_BASE wxDynamicObject;
public:
wxDynamicClassInfo( const wxChar *_UnitName, const wxChar *_ClassName,
wxDynamicClassInfo( const wxChar *_UnitName, const wxChar *_ClassName,
const wxClassInfo* superClass );
virtual ~wxDynamicClassInfo();
@@ -402,7 +402,7 @@ public:
virtual const wxChar* GetCreateParamName(int i) const;
// Runtime access to objects by property name, and variant data
virtual void SetProperty (wxObject *object, const wxChar *PropertyName,
virtual void SetProperty (wxObject *object, const wxChar *PropertyName,
const wxAny &Value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *PropertyName) const;
@@ -416,7 +416,7 @@ public:
void RenameProperty( const wxChar *oldPropertyName, const wxChar *newPropertyName );
// as a handler to this class at runtime
void AddHandler( const wxChar *handlerName, wxObjectEventFunction address,
void AddHandler( const wxChar *handlerName, wxObjectEventFunction address,
const wxClassInfo* eventClassInfo );
// removes an existing runtime-handler