Remove all trailing spaces
No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
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@@ -35,7 +35,7 @@ enum wxInterpolationQuality
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// default interpolation
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wxINTERPOLATION_DEFAULT,
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// no interpolation
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wxINTERPOLATION_NONE,
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wxINTERPOLATION_NONE,
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// fast interpolation, suited for interactivity
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wxINTERPOLATION_FAST,
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// better quality
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@@ -206,7 +206,7 @@ public:
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#if wxUSE_IMAGE
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wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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void* GetNativeBitmap() const;
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const wxGraphicsBitmapData* GetBitmapData() const
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@@ -601,10 +601,10 @@ public:
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// returns the current interpolation quality
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virtual wxInterpolationQuality GetInterpolationQuality() const { return m_interpolation; }
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// sets the interpolation quality, returns true if it supported
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virtual bool SetInterpolationQuality(wxInterpolationQuality interpolation) = 0;
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// returns the current compositing operator
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virtual wxCompositionMode GetCompositionMode() const { return m_composition; }
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@@ -754,14 +754,14 @@ public:
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// helper to determine if a 0.5 offset should be applied for the drawing operation
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virtual bool ShouldOffset() const { return false; }
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// indicates whether the context should try to offset for pixel boundaries, this only makes sense on
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// indicates whether the context should try to offset for pixel boundaries, this only makes sense on
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// bitmap devices like screen, by default this is turned off
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virtual void EnableOffset(bool enable = true);
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void DisableOffset() { EnableOffset(false); }
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bool OffsetEnabled() { return m_enableOffset; }
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protected:
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// These fields must be initialized in the derived class ctors.
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wxDouble m_width,
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