Add docstrings and a dummy class to be used in builds that don't have wxSearchCtrl.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43937 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -18,7 +18,91 @@
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MAKE_CONST_WXSTRING(SearchCtrlNameStr);
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%{
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#if !defined(wxUSE_SEARCHCTRL) || !wxUSE_SEARCHCTRL
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// define a dummy class for builds that don't have wxSearchCtrl
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enum {
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wxEVT_COMMAND_SEARCHCTRL_CANCEL,
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wxEVT_COMMAND_SEARCHCTRL_SEARCH
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};
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class wxSearchCtrl : public wxTextCtrl
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{
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public:
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wxSearchCtrl() { wxPyRaiseNotImplemented(); }
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wxSearchCtrl(wxWindow*, wxWindowID,
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const wxString&,
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const wxPoint&,
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const wxSize&,
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long style,
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const wxValidator&,
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const wxString& name)
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{ wxPyRaiseNotImplemented(); }
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bool Create( wxWindow*, wxWindowID,
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const wxString&,
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const wxPoint&,
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const wxSize&,
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long style,
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const wxValidator&,
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const wxString& name) {}
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virtual void SetMenu( wxMenu* ) {}
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virtual wxMenu* GetMenu() { return NULL; }
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// get/set search options
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// ----------------------
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virtual void ShowSearchButton( bool ) {}
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virtual bool IsSearchButtonVisible() const { return false; }
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virtual void ShowCancelButton( bool ) {}
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virtual bool IsCancelButtonVisible() const { return false; }
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};
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#endif
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%}
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// Now define the class for SWIG
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MustHaveApp(wxSearchCtrl);
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DocStr(wxSearchCtrl,
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"A search control is a composite of a `wx.TextCtrl` with optional
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bitmap buttons and a drop-down menu. Controls like this can typically
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be found on a toolbar of applications that support some form of search
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functionality. On the Mac this control is implemneted using the
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native HISearchField control, on the other platforms a generic control
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is used, although that may change in the future as more platforms
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introduce native search widgets.
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If you wish to use a drop-down menu with your wx.SearchCtrl then you
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will need to manage its content and handle the menu events yourself,
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but this is an easy thing to do. Simply build the menu, pass it to
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`SetMenu`, and also bind a handler for a range of EVT_MENU events.
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This gives you the flexibility to use the drop-down menu however you
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wish, such as for a history of searches, or as a way to select
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different kinds of searches. The ToolBar.py sample in the demo shows
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one way to do this.
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Since the control derives from `wx.TextCtrl` it is convenient to use
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the styles and events designed for `wx.TextCtrl`. For example you can
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use the ``wx.TE_PROCESS_ENTER`` style and catch the
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``wx.EVT_TEXT_ENTER`` event to know when the user has pressed the
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Enter key in the control and wishes to start a search.
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", "
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Events
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-------
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====================== =========================================
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EVT_SEARCHCTRL_SEARCH Sent when the search icon is clicked
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EVT_SEARCHCTRL_CANCEL Sent when the cancel icon is clicked
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EVT_TEXT Sent when the text changes
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EVT_TEXT_ENTER Sent when the RETURN/ENTER key is pressed
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in the search control and the control has
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the wx.TE_PROCESS_ENTER style flag set.
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====================== =========================================
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");
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class wxSearchCtrl : public wxTextCtrl
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@@ -28,12 +112,12 @@ public:
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%pythonAppend wxSearchCtrl() "";
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wxSearchCtrl(wxWindow *parent, wxWindowID id=-1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPySearchCtrlNameStr);
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPySearchCtrlNameStr);
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DocCtorStrName(
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wxSearchCtrl(),
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@@ -49,19 +133,52 @@ public:
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const wxString& name = wxPySearchCtrlNameStr);
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// get/set search button menu
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// --------------------------
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virtual void SetMenu( wxMenu* menu );
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virtual wxMenu* GetMenu();
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DocDeclStr(
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virtual void , SetMenu( wxMenu* menu ),
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"Sets the search control's menu object. If there is already a menu
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associated with the search control it is deleted.", "");
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// get/set search options
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// ----------------------
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virtual void ShowSearchButton( bool show );
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virtual bool IsSearchButtonVisible() const;
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DocDeclStr(
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virtual wxMenu* , GetMenu(),
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"Returns a pointer to the search control's menu object or None if there
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is no menu attached.", "");
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virtual void ShowCancelButton( bool show );
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virtual bool IsCancelButtonVisible() const;
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DocDeclStr(
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virtual void , ShowSearchButton( bool show ),
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"Sets the search button visibility value on the search control. If
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there is a menu attached, the search button will be visible regardless
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of the search button visibility value. This has no effect in Mac OS X
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v10.3", "");
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DocDeclStr(
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virtual bool , IsSearchButtonVisible() const,
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"Returns the search button visibility value. If there is a menu
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attached, the search button will be visible regardless of the search
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button visibility value. This always returns false in Mac OS X v10.3", "");
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DocDeclStr(
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virtual void , ShowCancelButton( bool show ),
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"Shows or hides the cancel button.", "");
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DocDeclStr(
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virtual bool , IsCancelButtonVisible() const,
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"Indicates whether the cancel button is visible. ", "");
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DocStr(SetSearchBitmap,
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"Sets the bitmap to use for the search button. This currently does not
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work on the Mac.", "");
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DocStr(SetSearchMenuBitmap,
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"Sets the bitmap to use for the search button when there is a drop-down
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menu associated with the search control. This currently does not work
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on the Mac.", "");
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DocStr(SetCancelBitmap,
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"Sets the bitmap to use for the cancel button. This currently does not
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work on the Mac.", "");
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#ifdef __WXMAC__
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%extend {
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void SetSearchBitmap( const wxBitmap& ) {}
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