Demo updates for new wx namespace, from Jeff Grimmett

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24723 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-12-09 01:23:28 +00:00
parent a61d40115f
commit 8fa876ca9e
147 changed files with 7313 additions and 5154 deletions

View File

@@ -4,34 +4,38 @@
# menus in wxPython 2.3.3
#
#-------------------------------------------------------------------
# 11/20/2003 - Jeff Grimmett (grimmtooth@softhome.net)
#
# o Updated for wx namespace
#
from wxPython.wx import *
import images
import time
import time
import wx
import images
#-------------------------------------------------------------------
class MyFrame(wxFrame):
class MyFrame(wx.Frame):
def __init__(self, parent, id, log):
wxFrame.__init__(self, parent, id, 'Playing with menus', size=(400, 200))
wx.Frame.__init__(self, parent, id, 'Playing with menus', size=(400, 200))
self.log = log
self.CenterOnScreen()
self.CreateStatusBar()
self.SetStatusText("This is the statusbar")
tc = wxTextCtrl(self, -1, """
tc = wx.TextCtrl(self, -1, """
A bunch of bogus menus have been created for this frame. You
can play around with them to see how they behave and then
check the source for this sample to see how to implement them.
""", style=wxTE_READONLY|wxTE_MULTILINE)
""", style=wx.TE_READONLY|wx.TE_MULTILINE)
# Prepare the menu bar
menuBar = wxMenuBar()
menuBar = wx.MenuBar()
# 1st menu from left
menu1 = wxMenu()
menu1 = wx.Menu()
menu1.Append(101, "&Mercury", "This the text in the Statusbar")
menu1.Append(102, "&Venus", "")
menu1.Append(103, "&Earth", "You may select Earth too")
@@ -41,11 +45,11 @@ check the source for this sample to see how to implement them.
menuBar.Append(menu1, "&Planets")
# 2nd menu from left
menu2 = wxMenu()
menu2 = wx.Menu()
menu2.Append(201, "Hydrogen")
menu2.Append(202, "Helium")
# a submenu in the 2nd menu
submenu = wxMenu()
submenu = wx.Menu()
submenu.Append(2031,"Lanthanium")
submenu.Append(2032,"Cerium")
submenu.Append(2033,"Praseodymium")
@@ -53,33 +57,36 @@ check the source for this sample to see how to implement them.
# Append 2nd menu
menuBar.Append(menu2, "&Elements")
menu3 = wxMenu()
menu3.Append(301, "IDLE", "a Python shell using tcl/tk as GUI", wxITEM_RADIO)
menu3.Append(302, "PyCrust", "a Python shell using wxPython as GUI", wxITEM_RADIO)
menu3.Append(303, "psi", "a simple Python shell using wxPython as GUI", wxITEM_RADIO)
menu3 = wx.Menu()
# Radio items
menu3.Append(301, "IDLE", "a Python shell using tcl/tk as GUI", wx.ITEM_RADIO)
menu3.Append(302, "PyCrust", "a Python shell using wxPython as GUI", wx.ITEM_RADIO)
menu3.Append(303, "psi", "a simple Python shell using wxPython as GUI", wx.ITEM_RADIO)
menu3.AppendSeparator()
menu3.Append(304, "project1", "", wxITEM_NORMAL)
menu3.Append(305, "project2", "", wxITEM_NORMAL)
menu3.Append(304, "project1", "", wx.ITEM_NORMAL)
menu3.Append(305, "project2", "", wx.ITEM_NORMAL)
menuBar.Append(menu3, "&Shells")
menu4 = wxMenu()
menu4.Append(401, "letters", "abcde...", wxITEM_CHECK)
menu4.Append(402, "digits", "123...", wxITEM_CHECK)
menu4.Append(403, "letters and digits", "abcd... + 123...", wxITEM_CHECK)
menu4 = wx.Menu()
# Check menu items
menu4.Append(401, "letters", "abcde...", wx.ITEM_CHECK)
menu4.Append(402, "digits", "123...", wx.ITEM_CHECK)
menu4.Append(403, "letters and digits", "abcd... + 123...", wx.ITEM_CHECK)
menuBar.Append(menu4, "Chec&k")
menu5 = wxMenu()
menu5 = wx.Menu()
# Show how to put an icon in the menu
item = wxMenuItem(menu5, 500, "&Smile!\tCtrl+S", "This one has an icon")
item = wx.MenuItem(menu5, 500, "&Smile!\tCtrl+S", "This one has an icon")
item.SetBitmap(images.getSmilesBitmap())
menu5.AppendItem(item)
# Shortcuts
menu5.Append(501, "Interesting thing\tCtrl+A", "Note the shortcut!")
menu5.AppendSeparator()
menu5.Append(502, "Hello\tShift+H")
menu5.AppendSeparator()
menu5.Append(503, "remove the submenu")
menu6 = wxMenu()
menu6 = wx.Menu()
menu6.Append(601, "Submenu Item")
menu5.AppendMenu(504, "submenu", menu6)
menu5.Append(505, "remove this menu")
@@ -91,36 +98,37 @@ check the source for this sample to see how to implement them.
self.SetMenuBar(menuBar)
# Menu events
EVT_MENU_HIGHLIGHT_ALL(self, self.OnMenuHighlight)
self.Bind(wx.EVT_MENU_HIGHLIGHT_ALL, self.OnMenuHighlight)
EVT_MENU(self, 101, self.Menu101)
EVT_MENU(self, 102, self.Menu102)
EVT_MENU(self, 103, self.Menu103)
EVT_MENU(self, 104, self.CloseWindow)
self.Bind(wx.EVT_MENU, self.Menu101, id=101)
self.Bind(wx.EVT_MENU, self.Menu102, id=102)
self.Bind(wx.EVT_MENU, self.Menu103, id=103)
self.Bind(wx.EVT_MENU, self.CloseWindow, id=104)
EVT_MENU(self, 201, self.Menu201)
EVT_MENU(self, 202, self.Menu202)
EVT_MENU(self, 2031, self.Menu2031)
EVT_MENU(self, 2032, self.Menu2032)
EVT_MENU(self, 2033, self.Menu2033)
self.Bind(wx.EVT_MENU, self.Menu201, id=201)
self.Bind(wx.EVT_MENU, self.Menu202, id=202)
self.Bind(wx.EVT_MENU, self.Menu2031, id=2031)
self.Bind(wx.EVT_MENU, self.Menu2032, id=2032)
self.Bind(wx.EVT_MENU, self.Menu2033, id=2033)
EVT_MENU(self, 301, self.Menu301To303)
EVT_MENU(self, 302, self.Menu301To303)
EVT_MENU(self, 303, self.Menu301To303)
EVT_MENU(self, 304, self.Menu304)
EVT_MENU(self, 305, self.Menu305)
self.Bind(wx.EVT_MENU, self.Menu301To303, id=301)
self.Bind(wx.EVT_MENU, self.Menu301To303, id=302)
self.Bind(wx.EVT_MENU, self.Menu301To303, id=303)
self.Bind(wx.EVT_MENU, self.Menu304, id=304)
self.Bind(wx.EVT_MENU, self.Menu305, id=305)
EVT_MENU_RANGE(self, 401, 403, self.Menu401To403)
# Range of menu items
self.Bind(wx.EVT_MENU_RANGE, self.Menu401To403, id=401, id2=403)
EVT_MENU(self, 500, self.Menu500)
EVT_MENU(self, 501, self.Menu501)
EVT_MENU(self, 502, self.Menu502)
EVT_MENU(self, 503, self.TestRemove)
EVT_MENU(self, 505, self.TestRemove2)
EVT_MENU(self, 507, self.TestInsert)
EVT_MENU(self, 508, self.TestInsert)
self.Bind(wx.EVT_MENU, self.Menu500, id=500)
self.Bind(wx.EVT_MENU, self.Menu501, id=501)
self.Bind(wx.EVT_MENU, self.Menu502, id=502)
self.Bind(wx.EVT_MENU, self.TestRemove, id=503)
self.Bind(wx.EVT_MENU, self.TestRemove2, id=505)
self.Bind(wx.EVT_MENU, self.TestInsert, id=507)
self.Bind(wx.EVT_MENU, self.TestInsert, id=508)
EVT_UPDATE_UI(wxGetApp(), 506, self.TestUpdateUI)
wx.GetApp().Bind(wx.EVT_UPDATE_UI, self.TestUpdateUI, id=506)
# Methods
@@ -130,8 +138,10 @@ check the source for this sample to see how to implement them.
item = self.GetMenuBar().FindItemById(id)
text = item.GetText()
help = item.GetHelp()
#print text, help
event.Skip() # but in this case just call Skip so the default is done
# but in this case just call Skip so the default is done
event.Skip()
def Menu101(self, event):
@@ -187,14 +197,21 @@ check the source for this sample to see how to implement them.
def TestRemove(self, evt):
mb = self.GetMenuBar()
submenuItem = mb.FindItemById(601)
if not submenuItem:
return
submenu = submenuItem.GetMenu()
menu = submenu.GetParent()
#menu.Remove(504) # works
menu.RemoveItem(mb.FindItemById(504)) # this also works
#menu.RemoveItem(submenuItem) # doesn't work, as expected since submenuItem is not on menu
# This works
#menu.Remove(504)
# this also works
menu.RemoveItem(mb.FindItemById(504))
# This doesn't work, as expected since submenuItem is not on menu
#menu.RemoveItem(submenuItem)
def TestRemove2(self, evt):
@@ -216,24 +233,25 @@ check the source for this sample to see how to implement them.
# figure out the position to insert at
pos = 0
for i in menu.GetMenuItems():
if i.GetId() == theID:
break
pos += 1
# now insert the new item
ID = wxNewId()
ID = wx.NewId()
##menu.Insert(pos, ID, "NewItem " + str(ID))
item = wxMenuItem(menu)
item = wx.MenuItem(menu)
item.SetId(ID)
item.SetText("NewItem " + str(ID))
menu.InsertItem(pos, item)
#-------------------------------------------------------------------
wxRegisterId(10000)
wx.RegisterId(10000)
def runTest(frame, nb, log):
win = MyFrame(frame, -1, log)
@@ -246,11 +264,35 @@ def runTest(frame, nb, log):
overview = """\
A demo of using wxMenuBar and wxMenu in various ways.
A menu is a popup (or pull down) list of items, one of which may be selected
before the menu goes away (clicking elsewhere dismisses the menu). Menus may be
used to construct either menu bars or popup menus.
A menu item has an integer ID associated with it which can be used to identify
the selection, or to change the menu item in some way. A menu item with a special
identifier -1 is a separator item and doesn't have an associated command but just
makes a separator line appear in the menu.
Menu items may be either normal items, check items or radio items. Normal items
don't have any special properties while the check items have a boolean flag associated
to them and they show a checkmark in the menu when the flag is set. wxWindows
automatically toggles the flag value when the item is clicked and its value may
be retrieved using either IsChecked method of wxMenu or wxMenuBar itself or by
using wxEvent.IsChecked when you get the menu notification for the item in question.
The radio items are similar to the check items except that all the other items
in the same radio group are unchecked when a radio item is checked. The radio group
is formed by a contiguous range of radio items, i.e. it starts at the first item of
this kind and ends with the first item of a different kind (or the end of the menu).
Notice that because the radio groups are defined in terms of the item positions
inserting or removing the items in the menu containing the radio items risks to not
work correctly. Finally note that the radio items are only supported under Windows
and GTK+ currently.
"""
if __name__ == '__main__':
import sys,os
import run