Preparing wxString for UTF-8 representation:
1) split into wxStringImpl class that has std::string-like API and operates on char* or wchar_t* data and wxString class that provides Unicode iterators and indexes 2) added both char* and wchar_t* versions of many wxString methods to avoid having to use _T() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45078 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -89,27 +89,11 @@ struct wxArgNormalizer
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// special cases for converting strings:
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// FIXME-UTF8: move this to chartype.h!
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#if wxUSE_UNICODE
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/* for now, all Unicode builds are wchar_t* based: */
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#define wxUSE_UNICODE_WCHAR 1
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#else
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#define wxUSE_UNICODE_WCHAR 0
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#endif
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// FIXME-UTF8: include wx/chartype.h and use wxChar after headers split
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// FIXME-UTF8: this will be char* in UTF-8 build and wchar_t* on Windows
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#if wxUSE_UNICODE_WCHAR
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typedef wchar_t wxArgNativeCharType;
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#else
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typedef char wxArgNativeCharType;
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#endif
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template<>
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struct WXDLLIMPEXP_BASE wxArgNormalizer<const wxCStrData&>
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{
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wxArgNormalizer(const wxCStrData& value) : m_value(value) {}
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const wxArgNativeCharType *get() const;
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const wxStringCharType *get() const;
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const wxCStrData& m_value;
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};
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@@ -125,7 +109,7 @@ template<>
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struct WXDLLIMPEXP_BASE wxArgNormalizer<const wxString&>
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{
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wxArgNormalizer(const wxString& value) : m_value(value) {}
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const wxArgNativeCharType *get() const;
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const wxStringCharType *get() const;
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const wxString& m_value;
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};
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