Use wxVector<wxObject*> instead of wxArrayPGObject
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@@ -1580,7 +1580,7 @@ protected:
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#if !WXWIN_COMPATIBILITY_3_0
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#if !WXWIN_COMPATIBILITY_3_0
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// List of editors and their event handlers to be deleted in idle event handler.
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// List of editors and their event handlers to be deleted in idle event handler.
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wxArrayPGObject m_deletedEditorObjects;
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wxVector<wxObject*> m_deletedEditorObjects;
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#endif
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#endif
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// List of key codes that will not be handed over to editor controls.
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// List of key codes that will not be handed over to editor controls.
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@@ -312,9 +312,11 @@ WX_DECLARE_HASH_SET_WITH_DECL(int,
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wxPGHashSetInt,
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wxPGHashSetInt,
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class WXDLLIMPEXP_PROPGRID);
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class WXDLLIMPEXP_PROPGRID);
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#if WXWIN_COMPATIBILITY_3_0
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WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject,
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WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject,
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wxBaseArrayPtrVoid,
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wxBaseArrayPtrVoid,
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class WXDLLIMPEXP_PROPGRID);
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class WXDLLIMPEXP_PROPGRID);
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#endif // WXWIN_COMPATIBILITY_3_0
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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