Use wxVector<wxObject*> instead of wxArrayPGObject

This commit is contained in:
Artur Wieczorek
2019-01-07 21:54:15 +01:00
parent eb40eb4b84
commit 8f8955b2b9
2 changed files with 3 additions and 1 deletions

View File

@@ -1580,7 +1580,7 @@ protected:
#if !WXWIN_COMPATIBILITY_3_0 #if !WXWIN_COMPATIBILITY_3_0
// List of editors and their event handlers to be deleted in idle event handler. // List of editors and their event handlers to be deleted in idle event handler.
wxArrayPGObject m_deletedEditorObjects; wxVector<wxObject*> m_deletedEditorObjects;
#endif #endif
// List of key codes that will not be handed over to editor controls. // List of key codes that will not be handed over to editor controls.

View File

@@ -312,9 +312,11 @@ WX_DECLARE_HASH_SET_WITH_DECL(int,
wxPGHashSetInt, wxPGHashSetInt,
class WXDLLIMPEXP_PROPGRID); class WXDLLIMPEXP_PROPGRID);
#if WXWIN_COMPATIBILITY_3_0
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject, WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject,
wxBaseArrayPtrVoid, wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID); class WXDLLIMPEXP_PROPGRID);
#endif // WXWIN_COMPATIBILITY_3_0
// ----------------------------------------------------------------------- // -----------------------------------------------------------------------