1. wxInputHandler::Map() can return a sequence of actions, not only one

2. wxControl::PerformAction() takes a wxEvent parameter
3. wxGTK fix: send enter/leave events even when the mouse is captured
4. renamed "highlighted" state to "current"


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8140 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-08-19 19:26:27 +00:00
parent 4dc12a1a28
commit 8f2ea39e1d
12 changed files with 300 additions and 118 deletions

View File

@@ -21,10 +21,32 @@ class WXDLLEXPORT wxInputHandler;
// ----------------------------------------------------------------------------
// wxControlAction: the action is currently just a string which identifies it,
// later it might become an atom (i.e. an opaque handler to string)
// later it might become an atom (i.e. an opaque handler to string). As one
// input event may result in several control actions (e.g. a macro expansion
// in the text control) we define an array of actions as well.
// ----------------------------------------------------------------------------
typedef wxString wxControlAction;
class WXDLLEXPORT wxControlActions : public wxArrayString
{
public:
wxControlActions() { }
wxControlActions(const wxControlAction& action)
{ wxArrayString::Add(action); }
wxControlActions(const wxChar *action)
{ wxArrayString::Add(action); }
wxControlActions& Add(const wxControlActions& other)
{
size_t count = other.GetCount();
for ( size_t n = 0; n < count; n++ )
{
wxArrayString::Add(other[n]);
}
return *this;
}
};
// the list of actions which apply to all controls (other actions are defined
// in the controls headers)
@@ -68,12 +90,12 @@ public:
// get the state information
virtual bool IsFocused() const;
virtual bool IsHighlighted() const;
virtual bool IsCurrent() const;
virtual bool IsPressed() const;
virtual bool IsDefault() const;
// operations
void Highlight(bool doit = TRUE);
void SetCurrent(bool doit = TRUE);
// implementation only from now on
@@ -94,19 +116,26 @@ protected:
// draw the controls contents
virtual void DoDraw(wxControlRenderer *renderer);
// perform the action, return TRUE if the control must be updated
virtual bool PerformAction(const wxControlAction& action);
// perform the action which resulted from the translation of the event
// (the exact event type depends on the action), return TRUE if the
// control must be updated
virtual bool PerformAction(const wxControlAction& action,
const wxEvent& event);
// event handlers
void OnMouse(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnFocus(wxFocusEvent& event);
void OnPaint(wxPaintEvent& event);
private:
// common part of all ctors
void Init();
// common part of OnMouse/OnKeyDown/Up
void PerformActions(const wxControlActions& actions, const wxEvent& event);
// input processor
wxInputHandler *m_handler;
@@ -115,7 +144,7 @@ private:
int m_indexAccel;
// state
bool m_isHighlighted;
bool m_isCurrent;
DECLARE_DYNAMIC_CLASS(wxControl)
DECLARE_EVENT_TABLE()