Fixed wrong line spacing calculation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65444 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -3338,11 +3338,10 @@ bool wxRichTextParagraph::Layout(wxDC& dc, const wxRect& rect, int style)
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int lineSpacing = 0;
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int lineSpacing = 0;
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// Let's assume line spacing of 10 is normal, 15 is 1.5, 20 is 2, etc.
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// Let's assume line spacing of 10 is normal, 15 is 1.5, 20 is 2, etc.
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if (attr.GetLineSpacing() != 10 && GetBuffer())
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if (attr.HasLineSpacing() && attr.GetLineSpacing() > 0 && attr.GetFont().Ok())
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{
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{
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wxFont font(GetBuffer()->GetFontTable().FindFont(attr));
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wxCheckSetFont(dc, attr.GetFont());
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wxCheckSetFont(dc, font);
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lineSpacing = (int) (double(dc.GetCharHeight()) * (double(attr.GetLineSpacing())/10.0 - 1.0));
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lineSpacing = (ConvertTenthsMMToPixels(dc, dc.GetCharHeight()) * attr.GetLineSpacing())/10;
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}
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}
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// Available space for text on each line differs.
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// Available space for text on each line differs.
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