improved deallocation fix for Visual C++ Multithreaded non DLL runtime
so that it only has a performance impact on wxString in this configuration git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20756 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -190,17 +190,19 @@ struct WXDLLEXPORT wxStringData
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// lock/unlock
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void Lock() { if ( !IsEmpty() ) nRefs++; }
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// VC++ will refuse to inline this function but profiling shows that it
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// is wrong
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// VC++ will refuse to inline Unlock but profiling shows that it is wrong
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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__forceinline
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#endif
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void Unlock() { if ( !IsEmpty() && --nRefs == 0) Free(); }
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// VC++ free must take place in same DLL as allocation when using non dll
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// run-time library (e.g. Multithreaded instead of Multithreaded DLL)
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#if defined(__VISUALC__) && defined(_MT) && !defined(_DLL)
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void Unlock() { if ( !IsEmpty() && --nRefs == 0) Free(); }
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// we must not inline deallocation since allocation is not inlined
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void Free();
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#else
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void Unlock() { if ( !IsEmpty() && --nRefs == 0) free(); }
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#endif
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// if we had taken control over string memory (GetWriteBuf), it's
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// intentionally put in invalid state
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@@ -164,10 +164,13 @@ wxSTD ostream& operator<<(wxSTD ostream& os, const wxString& str)
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// wxStringData class deallocation
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// ===========================================================================
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#if defined(__VISUALC__) && defined(_MT) && !defined(_DLL)
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# pragma message (__FILE__ ": building with Multithreaded non DLL runtime has a performance impact on wxString!")
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void wxStringData::Free()
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{
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free(this);
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}
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#endif
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// ===========================================================================
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// wxString class core
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