New HTML help system. The old controller class has been split in

three parts; basic data, a frame and a controller. Docs will appear
shortly...

All Makefiles should be correctly updated. To be sure, I put an
#error pragma in the old files, which will be removed in a few days.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3620 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Harco de Hilster
1999-09-12 17:45:34 +00:00
parent a0378c28b8
commit 8ec2b48446
23 changed files with 1924 additions and 49 deletions

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/////////////////////////////////////////////////////////////////////////////
// Name: helpctrl.h
// Purpose: wxHtmlHelpController
// Notes: Based on htmlhelp.cpp, implementing a monolithic
// HTML Help controller class, by Vaclav Slavik
// Author: Harm van der Heijden and Vaclav Slavik
// Created:
// RCS-ID:
// Copyright: (c) Harm van der Heijden and Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HELPCTRL_H_
#define _WX_HELPCTRL_H_
#include "wx/defs.h"
#ifdef __GNUG__
#pragma interface "helpctrl.h"
#endif
#if wxUSE_HTML
#include "helpfrm.h"
class WXDLLEXPORT wxHtmlHelpController : public wxEvtHandler
{
public:
wxHtmlHelpController();
virtual ~wxHtmlHelpController();
void SetTitleFormat(const wxString& format);
void SetTempDir(const wxString& path) { m_helpData.SetTempDir(path); }
bool AddBook(const wxString& book, bool show_wait_msg = FALSE);
bool Display(const wxString& x) {
CreateHelpWindow(); return m_helpFrame->Display(x);
}
bool Display(int id) {
CreateHelpWindow(); return m_helpFrame->Display(id);
}
bool DisplayContents() {
CreateHelpWindow(); return m_helpFrame->DisplayContents();
}
bool DisplayIndex() {
CreateHelpWindow(); return m_helpFrame->DisplayIndex();
}
bool KeywordSearch(const wxString& keyword) {
CreateHelpWindow(); return KeywordSearch(keyword);
}
wxHtmlHelpFrame* GetFrame() { return m_helpFrame; }
void UseConfig(wxConfigBase *config, const wxString& rootpath = wxEmptyString) {
m_Config = config; m_ConfigRoot = rootpath;
ReadCustomization(config, rootpath);
}
// Assigns config object to the Ctrl. This config is then
// used in subsequent calls to Read/WriteCustomization of both help
// Ctrl and it's wxHtmlWindow
virtual void ReadCustomization(wxConfigBase *cfg, const wxString& path = wxEmptyString);
virtual void WriteCustomization(wxConfigBase *cfg, const wxString& path = wxEmptyString);
virtual void CreateHelpWindow(bool show_progress = FALSE);
virtual void DestroyHelpWindow() {
//if (m_Config) WriteCustomization(m_Config, m_ConfigRoot);
if (m_helpFrame) m_helpFrame->Destroy();
}
protected:
void OnCloseFrame(wxCloseEvent& evt) { m_helpFrame = NULL; evt.Skip(); }
wxHtmlHelpData m_helpData;
wxHtmlHelpFrame* m_helpFrame;
wxConfigBase *m_Config;
wxString m_ConfigRoot;
wxString m_titleFormat;
DECLARE_EVENT_TABLE()
};
#endif
#endif // _WX_HELPCTRL_H_

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include/wx/html/helpdata.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: helpdata.h
// Purpose: wxHtmlHelpData
// Notes: Based on htmlhelp.cpp, implementing a monolithic
// HTML Help controller class, by Vaclav Slavik
// Author: Harm van der Heijden and Vaclav Slavik
// Created:
// RCS-ID:
// Copyright: (c) Harm van der Heijden and Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HELPDATA_H_
#define _WX_HELPDATA_H_
#ifdef __GNUG__
#pragma interface "helpdata.h"
#endif
#include "wx/defs.h"
#if wxUSE_HTML
#include "wx/object.h"
#include "wx/string.h"
#include "wx/filesys.h"
#include "wx/dynarray.h"
//--------------------------------------------------------------------------------
// helper classes & structs
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxHtmlBookRecord : public wxObject
{
public:
wxHtmlBookRecord(const wxString& basepath, const wxString& title,
const wxString& start) {
m_BasePath = basepath; m_Title = title; m_Start = start;
// for debugging, give the contents index obvious default values
contents_start = contents_end = -1;
}
wxString GetTitle() const {return m_Title;}
wxString GetStart() const {return m_Start;}
wxString GetBasePath() const {return m_BasePath;}
/* SetContentsRange: store in the bookrecord where in the index/contents lists the
* book's records are stored. This to facilitate searching in a specific book.
* This code will have to be revised when loading/removing books becomes dynamic.
* (as opposed to appending only)
* Note that storing index range is pointless, because the index is alphab. sorted. */
void SetContentsRange(int start, int end) { contents_start = start; contents_end = end; }
GetContentsStart() const { return contents_start; }
GetContentsEnd() const { return contents_end; }
protected:
wxString m_BasePath;
wxString m_Title;
wxString m_Start;
int contents_start;
int contents_end;
};
#undef WXDLLEXPORTLOCAL
#define WXDLLEXPORTLOCAL WXDLLEXPORT
// ?? Don't know why - but Allen Van Sickel reported it to fix problems with DLL
WX_DECLARE_OBJARRAY(wxHtmlBookRecord, wxHtmlBookRecArray);
#undef WXDLLEXPORTLOCAL
#define WXDLLEXPORTLOCAL
typedef struct
{
short int m_Level;
int m_ID;
char* m_Name;
char* m_Page;
wxHtmlBookRecord *m_Book;
} wxHtmlContentsItem;
//------------------------------------------------------------------------------
// wxSearchEngine
// This class takes input streams and scans them for occurence
// of keyword(s)
//------------------------------------------------------------------------------
class wxSearchEngine : public wxObject
{
private:
char *m_Keyword;
public:
wxSearchEngine() : wxObject() {m_Keyword = NULL;}
~wxSearchEngine() {if (m_Keyword) free(m_Keyword);}
virtual void LookFor(const wxString& keyword);
// Sets the keyword we will be searching for
virtual bool Scan(wxInputStream *stream);
// Scans the stream for the keyword.
// Returns TRUE if the stream contains keyword, fALSE otherwise
};
class wxHtmlHelpData;
// State information of a search action. I'd have prefered to make this a nested
// class inside wxHtmlHelpData, but that's against coding standards :-(
// Never construct this class yourself, obtain a copy from
// wxHtmlHelpData::PrepareKeywordSearch(const wxString& key)
class WXDLLEXPORT wxHtmlSearchStatus
{
public:
// constructor; supply wxHtmlHelpData ptr, the keyword and (optionally) the
// title of the book to search. By default, all books are searched.
wxHtmlSearchStatus(wxHtmlHelpData* base, const wxString& keyword,
const wxString& book = wxEmptyString);
bool Search(); // do the next iteration
bool IsActive() { return m_Active; }
int GetCurIndex() { return m_CurIndex; }
int GetMaxIndex() { return m_MaxIndex; }
const wxString& GetName() { return m_Name; }
wxHtmlContentsItem* GetContentsItem() { return m_ContentsItem; }
private:
wxHtmlHelpData* m_Data;
wxSearchEngine m_Engine;
wxString m_Keyword, m_Name, m_LastPage;
wxHtmlContentsItem* m_ContentsItem;
bool m_Active; // search is not finished
int m_CurIndex; // where we are now
int m_MaxIndex; // number of files we search
// For progress bar: 100*curindex/maxindex = % complete
};
class WXDLLEXPORT wxHtmlHelpData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxHtmlHelpData)
friend class wxHtmlSearchStatus;
public:
wxHtmlHelpData();
~wxHtmlHelpData();
void SetTempDir(const wxString& path);
// Sets directory where temporary files are stored.
// These temp files are index & contents file in binary (much faster to read)
// form. These files are NOT deleted on program's exit.
bool AddBook(const wxString& book);
// Adds new book. 'book' is location of .htb file (stands for "html book").
// See documentation for details on its format.
// Returns success.
bool AddBookParam(const wxString& title, const wxString& contfile,
const wxString& indexfile=wxEmptyString,
const wxString& deftopic=wxEmptyString,
const wxString& path=wxEmptyString);
// Some accessing stuff
wxString FindPageByName(const wxString& page);
// returns URL of page on basis of (file)name
wxString FindPageById(int id);
// returns URL of page on basis of MS id
const wxHtmlBookRecArray& GetBookRecArray() { return m_BookRecords; }
wxHtmlContentsItem* GetContents() { return m_Contents; }
int GetContentsCnt() { return m_ContentsCnt; }
wxHtmlContentsItem* GetIndex() { return m_Index; }
int GetIndexCnt() { return m_IndexCnt; }
protected:
wxString m_TempPath;
wxHtmlBookRecArray m_BookRecords;
// each book has one record in this array
wxHtmlContentsItem* m_Contents;
int m_ContentsCnt;
// list of all available books and pages.
wxHtmlContentsItem* m_Index;
int m_IndexCnt;
// list of index items
protected:
bool LoadMSProject(wxHtmlBookRecord *book, wxFileSystem& fsys,
const wxString& indexfile, const wxString& contentsfile);
// Imports .hhp files (MS HTML Help Workshop)
bool LoadCachedBook(wxHtmlBookRecord *book, wxInputStream *f);
// Reads binary book
bool SaveCachedBook(wxHtmlBookRecord *book, wxOutputStream *f);
// Writes binary book
};
#endif
#endif

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include/wx/html/helpfrm.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: helpfrm.h
// Purpose: wxHtmlHelpFrame
// Notes: Based on htmlhelp.cpp, implementing a monolithic
// HTML Help controller class, by Vaclav Slavik
// Author: Harm van der Heijden and Vaclav Slavik
// Created:
// RCS-ID:
// Copyright: (c) Harm van der Heijden and Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HELPFRM_H_
#define _WX_HELPFRM_H_
#ifdef __GNUG__
#pragma interface "helpfrm.h"
#endif
#include "wx/defs.h"
#if wxUSE_HTML
#include "helpdata.h"
#include "wx/window.h"
#include "wx/frame.h"
#include "wx/config.h"
#include "wx/splitter.h"
#include "wx/notebook.h"
#include "wx/listbox.h"
#include "wx/choice.h"
#include "wx/html/htmlwin.h"
// style flags for the Help Frame
const int wxHF_TOOLBAR = 1;
const int wxHF_CONTENTS = 2;
const int wxHF_INDEX = 4;
const int wxHF_SEARCH = 8;
const int wxHF_DEFAULTSTYLE = -1;
// Command IDs :
enum {
wxID_HTML_PANEL = wxID_HIGHEST + 1,
wxID_HTML_BACK,
wxID_HTML_FORWARD,
wxID_HTML_TREECTRL,
wxID_HTML_INDEXPAGE,
wxID_HTML_INDEXLIST,
wxID_HTML_NOTEBOOK,
wxID_HTML_SEARCHPAGE,
wxID_HTML_SEARCHTEXT,
wxID_HTML_SEARCHLIST,
wxID_HTML_SEARCHBUTTON,
wxID_HTML_SEARCHCHOICE,
wxID_HTML_HELPFRAME // the id of wxHtmlHelpController's helpframe
};
class WXDLLEXPORT wxHtmlHelpFrame : public wxFrame
{
DECLARE_DYNAMIC_CLASS(wxHtmlHelpFrame)
public:
wxHtmlHelpFrame(wxHtmlHelpData* data = NULL) { Init(data); }
wxHtmlHelpFrame(wxWindow* parent, int wxWindowID,
const wxString& title = wxEmptyString,
int style = wxHF_DEFAULTSTYLE, wxHtmlHelpData* data = NULL);
bool Create(wxWindow* parent, wxWindowID id, const wxString& title = wxEmptyString,
int style = wxHF_DEFAULTSTYLE);
~wxHtmlHelpFrame();
wxHtmlHelpData* GetData() { return m_Data; }
void SetTitleFormat(const wxString& format) {
if (m_HtmlWin)
m_HtmlWin->SetRelatedFrame(this, format);
m_TitleFormat = format;
}
// Sets format of title of the frame. Must contain exactly one "%s"
// (for title of displayed HTML page)
bool Display(const wxString& x);
// Displays page x. If not found it will offect the user a choice of
// searching books.
// Looking for the page runs in these steps:
// 1. try to locate file named x (if x is for example "doc/howto.htm")
// 2. try to open starting page of book x
// 3. try to find x in contents (if x is for example "How To ...")
// 4. try to find x in index (if x is for example "How To ...")
bool Display(const int id);
// Alternative version that works with numeric ID.
// (uses extension to MS format, <param name="ID" value=id>, see docs)
bool DisplayContents();
// Displays help window and focuses contents.
bool DisplayIndex();
// Displays help window and focuses index.
bool KeywordSearch(const wxString& keyword);
// Searches for keyword. Returns TRUE and display page if found, return
// FALSE otherwise
// Syntax of keyword is Altavista-like:
// * words are separated by spaces
// (but "\"hello world\"" is only one world "hello world")
// * word may be pretended by + or -
// (+ : page must contain the word ; - : page can't contain the word)
// * if there is no + or - before the word, + is default
void RefreshLists(bool show_progress = FALSE);
// Refreshes Contents and Index tabs
void CreateContents(bool show_progress = FALSE);
// Adds items to m_Contents tree control
void CreateIndex(bool show_progress = FALSE);
// Adds items to m_IndexList
void CreateSearch();
// Add books to search choice panel
void UseConfig(wxConfigBase *config, const wxString& rootpath = wxEmptyString) {
m_Config = config; m_ConfigRoot = rootpath;
ReadCustomization(config, rootpath);
}
void ReadCustomization(wxConfigBase *cfg, const wxString& path = wxEmptyString);
// saves custom settings into cfg config. it will use the path 'path'
// if given, otherwise it will save info into currently selected path.
// saved values : things set by SetFonts, SetBorders.
void WriteCustomization(wxConfigBase *cfg, const wxString& path = wxEmptyString);
// ...
void OnToolbar(wxCommandEvent& event);
void OnContentsSel(wxTreeEvent& event);
void OnIndexSel(wxCommandEvent& event);
void OnSearchSel(wxCommandEvent& event);
void OnSearch(wxCommandEvent& event);
void OnCloseWindow(wxCloseEvent& event);
// Images:
enum {
IMG_Book = 0,
IMG_Folder,
IMG_Page
};
protected:
wxHtmlHelpData* m_Data;
bool m_DataCreated; // m_Data created by frame, or supplied?
wxString m_TitleFormat; // title of the help frame
// below are various pointers to GUI components
wxHtmlWindow *m_HtmlWin;
wxSplitterWindow *m_Splitter;
wxNotebook *m_NavigPan;
wxTreeCtrl *m_ContentsBox;
wxImageList *m_ContentsImageList;
wxListBox *m_IndexBox;
wxTextCtrl *m_SearchText;
wxButton *m_SearchButton;
wxListBox *m_SearchList;
wxChoice *m_SearchChoice;
struct {
long x, y, w, h;
long sashpos;
bool navig_on;
int style; // flags given to wxHtmlHelpFrame ctor
wxString titleformat;
} m_Cfg;
// settings (window size, position, sash pos etc..)
wxConfigBase *m_Config;
wxString m_ConfigRoot;
// pagenumbers of controls in notebook (usually 0,1,2)
int m_ContentsPage;
int m_IndexPage;
int m_SearchPage;
protected:
void Init(wxHtmlHelpData* data = NULL);
DECLARE_EVENT_TABLE()
};
#endif
#endif