xti streaming
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22599 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -20,6 +20,9 @@
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#if wxUSE_EXTENDED_RTTI
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const int wxInvalidObjectID = -2 ;
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const int wxNullObjectID = -1 ;
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// Filer contains the interfaces for streaming objects in and out of XML,
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// rendering them either to objects in memory, or to code. Note: We
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// consider the process of generating code to be one of *depersisting* the
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@@ -29,153 +32,233 @@
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// listed below.
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/*
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Main interface for streaming out an object to XML.
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Main interface for streaming out an object to XML.
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*/
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void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
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class wxReader;
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/*
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Streaming callbacks for depersisting XML to code, or running objects
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Streaming callbacks for depersisting XML to code, or running objects
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*/
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struct wxIDepersist ;
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class wxDepersister ;
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/*
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wxReader handles streaming in a class from XML. Maintains a list of
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objects, and names, and issues calls out to interfaces to depersist the
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guts from the XML tree.
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wxReader handles streaming in a class from a arbitrary format. While walking through
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it issues calls out to interfaces to depersist the guts from the underlying storage format.
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*/
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class wxReader : wxObject
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class wxReader : public wxObject
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{
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public :
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wxReader() ;
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~wxReader() ;
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// the only thing wxReader knows about is the class info by object ID
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wxClassInfo *GetObjectClassInfo(int objectID) ;
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bool HasObjectClassInfo( int objectID ) ;
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void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
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// Reads the component the reader is pointed at from the underlying format.
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// The return value is the root object ID, which can
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// then be used to ask the depersister about that object
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virtual int ReadObject( wxDepersister *depersist ) = 0 ;
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private :
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struct wxReaderInternal;
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wxReaderInternal *Data;
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wxxVariant ReadPropertyValueNoAssign(wxXmlNode *Node,
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wxClassInfo *ClassInfo,
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const wxPropertyInfo *& propertyInfo ,
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wxIDepersist *Callbacks = NULL);
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void ReadPropertyValue(wxXmlNode *Node,
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wxClassInfo *ClassInfo,
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int ObjectId ,
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wxIDepersist *Callbacks = NULL );
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bool genCode; // true if the reader should generate code.
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// ISSUE: ick!
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// this interface is getting crufty. Why the
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// different depersist callbacks in here, if there
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// is another place that knows that we're generating
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// code? Needs some repair work.
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public:
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wxReader(bool GenerateCode = false);
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~wxReader();
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// Reads a component from XML. The return is the object ID, which can
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// be used in calls to GetObject or GetObjectName.
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//
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// ISSUE: Still needs to implement references to objects.
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// requires a bit of additional design in the XML (minor).
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int ReadComponent(wxXmlNode *parent, wxIDepersist *Callbacks);
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// When streaming in, we may we depersisting to code, or to objects
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// in memory. The depersist callbacks for generating code will
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// not create the objects, but will create names for them instead.
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// So internally, we keep track of IDs, not pointers. Depending
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// on who you are in your callbacks, you can query the names or
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// pointers of the objects as need be. You should not mix both,
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// because you will die if you do.
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wxObject *GetObject(int id);
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wxString GetObjectName(int id);
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wxClassInfo *GetObjectClassInfo(int id) ;
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void SetObject(int id, wxObject *Object);
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void SetObjectName(int id, const wxString &Name, wxClassInfo* ClassInfo);
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// Returns the result of a top level ReadComponent call. Used
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// typically after you have instructed the reader to stream in an
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// object, and you want the object back now. Only really valid if
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// you are reading back in to an object in memory, as opposed to code.
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wxObject *GetRoot() { return GetObject( 0 ) ; }
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};
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struct wxIDepersist
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{
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// NotifyReader is called by wxReader so that we can have access to the
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// object store functions in the reader when we are called back. Hmm.
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// probably should have just made the callback functions each take a
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// wxReader.
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virtual void NotifyReader(wxReader *Reader) = 0;
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// The next three callbacks match the ACS model of creation of objects.
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// At runtime, these will create actual instances, and manipulate them.
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// When generating code, these will just create statements of C++
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// code to create the objects.
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virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
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virtual void CreateObject(int ObjectID,
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wxClassInfo *ClassInfo,
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int ParamCount,
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wxxVariant *VariantValues) = 0;
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virtual void SetProperty(int ObjectID,
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wxClassInfo *ClassInfo,
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const wxPropertyInfo* PropertyInfo ,
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const wxxVariant &VariantValue) = 0;
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virtual void SetConnect(int EventSourceObjectID,
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wxClassInfo *EventSourceClassInfo,
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int eventType ,
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const wxString &handlerName ,
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int EventSinkObjectID ) = 0;
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};
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wxReaderInternal *m_data;
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} ;
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/*
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wxIDepersistRuntime implements the callbacks that will depersist
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an object into a running memory image, as opposed to writing
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C++ initialization code to bring the object to life.
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wxXmlReader handles streaming in a class from XML
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*/
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class wxIDepersistRuntime : public wxIDepersist
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class wxXmlReader : public wxReader
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{
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wxReader *Reader;
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public:
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virtual void NotifyReader(wxReader *_Reader)
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{
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Reader = _Reader;
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}
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virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
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virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
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virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
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wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
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~wxXmlReader() {}
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// Reads a component from XML. The return value is the root object ID, which can
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// then be used to ask the depersister about that object
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int ReadObject(wxDepersister *callbacks);
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private :
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int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
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// accessor is only used as a temporary measure
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wxxVariant ReadValue(wxXmlNode *Node,
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wxPropertyAccessor *accessor );
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wxXmlNode * m_parent ;
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};
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// This abstract class matches the allocate-init/create model of creation of objects.
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// At runtime, these will create actual instances, and manipulate them.
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// When generating code, these will just create statements of C++
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// code to create the objects.
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class wxDepersister
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{
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public :
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
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// initialize the already allocated object having the ID ObjectID with the Create method
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void CreateObject(int ObjectID,
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const wxClassInfo *ClassInfo,
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int ParamCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
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const wxClassInfo **objectClassInfos
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) = 0;
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// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
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// set the corresponding property
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virtual void SetProperty(int ObjectID,
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const wxClassInfo *ClassInfo,
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const wxPropertyInfo* PropertyInfo ,
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const wxxVariant &VariantValue) = 0;
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// sets the corresponding property (value is an object)
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virtual void SetPropertyAsObject(int ObjectId,
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const wxClassInfo *ClassInfo,
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const wxPropertyInfo* PropertyInfo ,
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int valueObjectId) = 0;
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// sets the corresponding event handler
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virtual void SetConnect(int EventSourceObjectID,
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wxClassInfo *EventSourceClassInfo,
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int eventType ,
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const wxString &handlerName ,
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int EventSinkObjectID ) ;
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const wxClassInfo *EventSourceClassInfo,
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const wxDelegateTypeInfo *delegateInfo ,
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const wxClassInfo *EventSinkClassInfo ,
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const wxHandlerInfo* handlerInfo ,
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int EventSinkObjectID ) = 0;
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};
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/*
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wxIDepersistCode implements the callbacks that will depersist
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an object into a C++ initialization function.
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wxRuntimeDepersister implements the callbacks that will depersist
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an object into a running memory image, as opposed to writing
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C++ initialization code to bring the object to life.
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*/
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class wxRuntimeDepersister : public wxDepersister
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{
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struct wxRuntimeDepersisterInternal ;
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wxRuntimeDepersisterInternal * m_data ;
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public :
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wxRuntimeDepersister() ;
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~wxRuntimeDepersister() ;
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// returns the object having the corresponding ID fully constructed
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wxObject *GetObject(int objectID) ;
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
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// initialize the already allocated object having the ID ObjectID with the Create method
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void CreateObject(int ObjectID,
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const wxClassInfo *ClassInfo,
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int ParamCount,
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wxxVariant *VariantValues ,
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int *objectIDValues,
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const wxClassInfo **objectClassInfos
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) ;
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// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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// set the corresponding property
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virtual void SetProperty(int objectID,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo ,
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const wxxVariant &variantValue);
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// sets the corresponding property (value is an object)
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virtual void SetPropertyAsObject(int objectId,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo ,
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int valueObjectId) ;
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// sets the corresponding event handler
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virtual void SetConnect(int eventSourceObjectID,
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const wxClassInfo *eventSourceClassInfo,
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const wxDelegateTypeInfo *delegateInfo ,
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const wxClassInfo *eventSinkClassInfo ,
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const wxHandlerInfo* handlerInfo ,
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int eventSinkObjectID ) ;
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};
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/*
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wxDepersisterCode implements the callbacks that will depersist
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an object into a C++ initialization function.
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*/
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class wxTextOutputStream ;
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class wxIDepersistCode : public wxIDepersist
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class wxCodeDepersister : public wxDepersister
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{
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wxReader *Reader;
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wxTextOutputStream *fp;
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private :
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struct wxCodeDepersisterInternal ;
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wxCodeDepersisterInternal * m_data ;
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wxTextOutputStream *m_fp;
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wxString ValueAsCode( const wxxVariant ¶m ) ;
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public:
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wxIDepersistCode(wxTextOutputStream *out) : fp(out) { }
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virtual void NotifyReader(wxReader *_Reader)
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{
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Reader = _Reader;
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}
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virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
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virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
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virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
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virtual void SetConnect(int EventSourceObjectID,
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wxClassInfo *EventSourceClassInfo,
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int eventType ,
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const wxString &handlerName ,
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int EventSinkObjectID ) ;
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wxCodeDepersister(wxTextOutputStream *out) ;
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~wxCodeDepersister() ;
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
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// initialize the already allocated object having the ID ObjectID with the Create method
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void CreateObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *variantValues ,
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int *objectIDValues,
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const wxClassInfo **objectClassInfos
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) ;
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// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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// set the corresponding property
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virtual void SetProperty(int objectID,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo ,
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const wxxVariant &variantValue);
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// sets the corresponding property (value is an object)
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virtual void SetPropertyAsObject(int objectId,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo ,
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int valueObjectId) ;
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// sets the corresponding event handler
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virtual void SetConnect(int eventSourceObjectID,
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const wxClassInfo *eventSourceClassInfo,
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const wxDelegateTypeInfo *delegateInfo ,
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const wxClassInfo *eventSinkClassInfo ,
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const wxHandlerInfo* handlerInfo ,
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int eventSinkObjectID ) ;
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};
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#endif // wxUSE_EXTENDED_RTTI
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