move pending event processing back to wxApp (these methods were moved into wxEventLoopBase during YieldFor() refactoring - see #10320): we need to be able to queue events even when there's no event loop running (e.g. wxApp::OnInit)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59284 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2009-03-02 20:45:22 +00:00
parent 805c8d92b9
commit 8e40ed8535
8 changed files with 250 additions and 267 deletions

View File

@@ -56,116 +56,6 @@ void wxEventLoopBase::OnExit()
wxTheApp->OnEventLoopExit(this);
}
void wxEventLoopBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
// move the handler from the list of handlers with processable pending events
// to the list of handlers with pending events which needs to be processed later
m_handlersWithPendingEvents.Remove(toDelay);
if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
m_handlersWithPendingDelayedEvents.Add(toDelay);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in the m_handlersWithPendingEvents list!" );
}
//else: it wasn't in this list at all, it's ok
if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingDelayedEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
}
//else: it wasn't in this list at all, it's ok
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
m_handlersWithPendingEvents.Add(toAppend);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
bool wxEventLoopBase::HasPendingEvents() const
{
wxENTER_CRIT_SECT(const_cast<wxEventLoopBase*>(this)->m_handlersWithPendingEventsLocker);
bool has = !m_handlersWithPendingEvents.IsEmpty();
wxLEAVE_CRIT_SECT(const_cast<wxEventLoopBase*>(this)->m_handlersWithPendingEventsLocker);
return has;
}
void wxEventLoopBase::SuspendProcessingOfPendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::ResumeProcessingOfPendingEvents()
{
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::ProcessPendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
while (!m_handlersWithPendingEvents.IsEmpty())
{
// In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
// NOTE: we always call ProcessPendingEvents() on the first event handler
// with pending events because handlers auto-remove themselves
// from this list (see RemovePendingEventHandler) if they have no
// more pending events.
m_handlersWithPendingEvents[0]->ProcessPendingEvents();
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// now the wxHandlersWithPendingEvents is surely empty; however some event
// handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
// because of a selective wxYield call in progress.
// Now we need to move them back to wxHandlersWithPendingEvents so the next
// call to this function has the chance of processing them:
if (!m_handlersWithPendingDelayedEvents.IsEmpty())
{
WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
m_handlersWithPendingDelayedEvents.Clear();
}
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::WakeUpIdle()
{
WakeUp();
@@ -173,13 +63,17 @@ void wxEventLoopBase::WakeUpIdle()
bool wxEventLoopBase::ProcessIdle()
{
if (!wxTheApp)
return false;
// process pending wx events before sending idle events
ProcessPendingEvents();
wxTheApp->ProcessPendingEvents();
// synthetize an idle event and send it to wxApp
wxIdleEvent event;
event.SetEventObject(wxTheApp);
wxTheApp->ProcessEvent(event);
return event.MoreRequested();
}