move pending event processing back to wxApp (these methods were moved into wxEventLoopBase during YieldFor() refactoring - see #10320): we need to be able to queue events even when there's no event loop running (e.g. wxApp::OnInit)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59284 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -313,34 +313,6 @@ bool wxAppConsoleBase::Dispatch()
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return loop && loop->Dispatch();
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}
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bool wxAppConsoleBase::HasPendingEvents() const
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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return loop && loop->HasPendingEvents();
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}
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void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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if (loop) loop->SuspendProcessingOfPendingEvents();
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}
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void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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if (loop) loop->ResumeProcessingOfPendingEvents();
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}
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void wxAppConsoleBase::ProcessPendingEvents()
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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if (loop) loop->ProcessPendingEvents();
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}
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bool wxAppConsoleBase::Yield(bool onlyIfNeeded)
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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@@ -379,6 +351,117 @@ int wxAppConsoleBase::FilterEvent(wxEvent& WXUNUSED(event))
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return -1;
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}
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void wxAppConsoleBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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// move the handler from the list of handlers with processable pending events
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// to the list of handlers with pending events which needs to be processed later
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m_handlersWithPendingEvents.Remove(toDelay);
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if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
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m_handlersWithPendingDelayedEvents.Add(toDelay);
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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void wxAppConsoleBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
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{
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m_handlersWithPendingEvents.Remove(toRemove);
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// check that the handler was present only once in the list
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wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
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"Handler occurs twice in the m_handlersWithPendingEvents list!" );
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}
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//else: it wasn't in this list at all, it's ok
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if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
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{
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m_handlersWithPendingDelayedEvents.Remove(toRemove);
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// check that the handler was present only once in the list
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wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
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"Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
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}
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//else: it wasn't in this list at all, it's ok
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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void wxAppConsoleBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
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m_handlersWithPendingEvents.Add(toAppend);
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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bool wxAppConsoleBase::HasPendingEvents() const
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{
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wxENTER_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
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bool has = !m_handlersWithPendingEvents.IsEmpty();
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wxLEAVE_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
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return has;
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}
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void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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// entering the critical section locks blocks calls to ProcessPendingEvents()
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}
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void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
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{
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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void wxAppConsoleBase::ProcessPendingEvents()
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{
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
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"this helper list should be empty" );
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// iterate until the list becomes empty: the handlers remove themselves
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// from it when they don't have any more pending events
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while (!m_handlersWithPendingEvents.IsEmpty())
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{
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// In ProcessPendingEvents(), new handlers might be added
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// and we can safely leave the critical section here.
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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// NOTE: we always call ProcessPendingEvents() on the first event handler
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// with pending events because handlers auto-remove themselves
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// from this list (see RemovePendingEventHandler) if they have no
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// more pending events.
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m_handlersWithPendingEvents[0]->ProcessPendingEvents();
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wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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// now the wxHandlersWithPendingEvents is surely empty; however some event
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// handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
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// because of a selective wxYield call in progress.
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// Now we need to move them back to wxHandlersWithPendingEvents so the next
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// call to this function has the chance of processing them:
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if (!m_handlersWithPendingDelayedEvents.IsEmpty())
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{
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WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
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m_handlersWithPendingDelayedEvents.Clear();
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}
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wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
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}
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// ----------------------------------------------------------------------------
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// exception handling
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// ----------------------------------------------------------------------------
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