1. wxPostEvent added and documented

2. Made it possible to have wxDataObjects which support multiple formats
   painlessly
3. Extensively modified dnd sample to show a "real life" wxDataObject


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4028 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-10-17 01:18:49 +00:00
parent 6d693bb4fc
commit 8e193f384f
24 changed files with 1359 additions and 637 deletions

View File

@@ -9,6 +9,14 @@
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "event.h"
#endif
@@ -38,6 +46,10 @@
#include "wx/validate.h"
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
@@ -84,12 +96,26 @@
#endif // !USE_SHARED_LIBRARY
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
// To put pending event handlers
wxList *wxPendingEvents = (wxList *)NULL;
#if wxUSE_THREADS
/* To put pending event handlers */
extern wxList *wxPendingEvents;
extern wxCriticalSection *wxPendingEventsLocker;
// protects wxPendingEvents list
wxCriticalSection *wxPendingEventsLocker = (wxCriticalSection *)NULL;
#endif
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEvent
// ----------------------------------------------------------------------------
/*
* General wxWindows events, covering
* all interesting things that might happen (button clicking, resizing,
@@ -514,10 +540,10 @@ wxEvtHandler::wxEvtHandler()
m_enabled = TRUE;
m_dynamicEvents = (wxList *) NULL;
m_isWindow = FALSE;
#if wxUSE_THREADS
m_eventsLocker = new wxCriticalSection();
#endif
m_pendingEvents = (wxList *) NULL;
#if wxUSE_THREADS
m_eventsLocker = new wxCriticalSection;
#endif
}
wxEvtHandler::~wxEvtHandler()
@@ -542,63 +568,76 @@ wxEvtHandler::~wxEvtHandler()
delete m_dynamicEvents;
};
#if wxUSE_THREADS
if (m_pendingEvents)
delete m_pendingEvents;
delete m_pendingEvents;
#if wxUSE_THREADS
delete m_eventsLocker;
#endif
}
#if wxUSE_THREADS
#ifdef __WXGTK__
extern bool g_isIdle;
extern void wxapp_install_idle_handler();
#endif
bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
{
wxEvent *event_main;
wxCriticalSectionLocker locker(*m_eventsLocker);
// check that we are really in a child thread
wxASSERT( !wxThread::IsMain() );
wxASSERT_MSG( !wxThread::IsMain(),
wxT("use ProcessEvent() in main thread") );
if (m_pendingEvents == NULL)
m_pendingEvents = new wxList();
AddPendingEvent(event);
event_main = (wxEvent *)event.Clone();
return TRUE;
}
m_pendingEvents->Append(event_main);
#endif // wxUSE_THREADS
void wxEvtHandler::AddPendingEvent(wxEvent& event)
{
if ( !m_pendingEvents )
m_pendingEvents = new wxList;
wxEvent *event2 = (wxEvent *)event.Clone();
m_pendingEvents->Append(event2);
wxPendingEventsLocker->Enter();
if ( !wxPendingEvents )
wxPendingEvents = new wxList;
wxPendingEvents->Append(this);
wxPendingEventsLocker->Leave();
// TODO: Wake up idle handler for the other platforms.
#ifdef __WXGTK__
if (g_isIdle)
extern bool g_isIdle;
extern void wxapp_install_idle_handler();
if ( g_isIdle )
wxapp_install_idle_handler();
#endif
return TRUE;
#else // this works for wxMSW, but may be for others too?
// might also send a dummy message to the top level window, this would
// probably be cleaner?
wxIdleEvent eventIdle;
wxTheApp->OnIdle(eventIdle);
#endif // platform
}
void wxEvtHandler::ProcessPendingEvents()
{
#if wxUSE_THREADS
wxCriticalSectionLocker locker(*m_eventsLocker);
#endif
wxNode *node = m_pendingEvents->First();
wxEvent *event;
while (node != NULL) {
event = (wxEvent *)node->Data();
ProcessEvent(*event);
delete node;
node = m_pendingEvents->First();
while ( node )
{
event = (wxEvent *)node->Data();
ProcessEvent(*event);
delete node;
node = m_pendingEvents->First();
}
}
#endif
/*
* Event table stuff
@@ -607,25 +646,24 @@ void wxEvtHandler::ProcessPendingEvents()
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
#if wxUSE_GUI
/* check that our flag corresponds to reality */
// check that our flag corresponds to reality
wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
#endif // wxUSE_GUI
/* An event handler can be enabled or disabled */
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
#if wxUSE_THREADS
/* Check whether we are in a child thread. */
if (!wxThread::IsMain())
// Check whether we are in a child thread.
if ( !wxThread::IsMain() )
return ProcessThreadEvent(event);
#endif
/* Handle per-instance dynamic event tables first */
#endif // wxUSE_THREADS
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
/* Then static per-class event tables */
// Then static per-class event tables
const wxEventTable *table = GetEventTable();
#if wxUSE_GUI && wxUSE_VALIDATORS