Remove wxUSE_WCHAR_T checks.
wxWidgets requires wchar_t for some time now; wx/chartype.h has a check to fail complation without it. Simplify code by removing now-dead code for the !wxUSE_WCHAR_T case. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63991 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -226,10 +226,8 @@ public:
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// template Read() would be used
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wxString Read(const wxString& key, const char* defVal) const
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{ return Read(key, wxString(defVal)); }
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#if wxUSE_WCHAR_T
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wxString Read(const wxString& key, const wchar_t* defVal) const
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{ return Read(key, wxString(defVal)); }
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#endif
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long ReadLong(const wxString& key, long defVal) const
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{ long l; (void)Read(key, &l, defVal); return l; }
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@@ -273,10 +271,8 @@ public:
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{ return Write(key, wxString(value)); }
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bool Write(const wxString& key, const unsigned char *value)
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{ return Write(key, wxString(value)); }
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#if wxUSE_WCHAR_T
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bool Write(const wxString& key, const wchar_t *value)
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{ return Write(key, wxString(value)); }
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#endif
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// we also have to provide specializations for other types which we want to
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