fixup {/'s with last commit
merge pre tag change from wxWebSite git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30917 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -45,7 +45,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
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<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
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<li><a href="#access">Is MS Active Accessibility supported?</a></li>
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<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></li>
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<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
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<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
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<li><a href="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></li>
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<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
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@@ -504,7 +504,7 @@ for the current status.
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<P>
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<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></h3>
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<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
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If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
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client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
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@@ -543,11 +543,11 @@ slightly smaller and faster.
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But the most important thing is to use the <strong>same</strong> CRT setting for
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all components of your project.
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<h3><a name="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></h3>
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<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
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If you get errors when including Microsoft DirectShow or DirectDraw headers,
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the following message from Peter Whaite could help:
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<blockquote>
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<blockquote><pre>
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> This causes compilation errors within DirectShow:
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>
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> wxutil.h(125) : error C2065: 'EXECUTE_ASSERT' : undeclared identifier
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@@ -559,8 +559,7 @@ DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
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is defined, then wxdebug.h doesn't get included, and the assert macros
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don't get defined. You have to #undef __WXDEBUG__ before including the
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directshow baseclass's <streams.h>.
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</blockquote>
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</pre></blockquote>
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<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
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