introduced a common base class for both MSW and generic wxTreeCtrl implementations

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35879 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2005-10-10 20:25:02 +00:00
parent d2dfef5f3f
commit 8cee4a304f
6 changed files with 724 additions and 763 deletions

View File

@@ -49,7 +49,7 @@ WX_DECLARE_EXPORTED_VOIDPTR_HASH_MAP(wxTreeItemAttr *, wxMapTreeAttr);
// wxTreeCtrl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeCtrl : public wxControl
class WXDLLEXPORT wxTreeCtrl : public wxTreeCtrlBase
{
public:
// creation
@@ -75,285 +75,114 @@ public:
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr);
// accessors
// ---------
// implement base class pure virtuals
// ----------------------------------
// get the total number of items in the control
size_t GetCount() const;
virtual size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// spacing is the number of pixels between the start and the Text
// not implemented under wxMSW
unsigned int GetSpacing() const { return 18; } // return wxGTK default
void SetSpacing(unsigned int WXUNUSED(spacing)) { }
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
virtual wxImageList *GetImageList() const;
virtual wxImageList *GetStateImageList() const;
virtual unsigned int GetIndent() const;
virtual void SetIndent(unsigned int indent);
virtual void SetImageList(wxImageList *imageList);
virtual void SetStateImageList(wxImageList *imageList);
virtual void AssignImageList(wxImageList *imageList);
virtual void AssignStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
// member functions of wxTreeItem because they must know the tree the item
// belongs to for Windows implementation and storing the pointer to
// wxTreeCtrl in each wxTreeItem is just too much waste.
// accessors
// ---------
// retrieve items label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
virtual wxString GetItemText(const wxTreeItemId& item) const;
virtual int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
virtual wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
virtual wxColour GetItemTextColour(const wxTreeItemId& item) const;
virtual wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
virtual wxFont GetItemFont(const wxTreeItemId& item) const;
// get the item's text colour
wxColour GetItemTextColour(const wxTreeItemId& item) const;
// get the item's background colour
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
// get the item's font
wxFont GetItemFont(const wxTreeItemId& item) const;
// modifiers
// ---------
// set items label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
virtual void SetItemText(const wxTreeItemId& item, const wxString& text);
virtual void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = true);
// the item will be shown with a drop highlight
void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
// set the items text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// set the items background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
// set the items font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
virtual void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
virtual void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
virtual void SetItemBold(const wxTreeItemId& item, bool bold = true);
virtual void SetItemDropHighlight(const wxTreeItemId& item,
bool highlight = true);
virtual void SetItemTextColour(const wxTreeItemId& item,
const wxColour& col);
virtual void SetItemBackgroundColour(const wxTreeItemId& item,
const wxColour& col);
virtual void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
virtual bool IsVisible(const wxTreeItemId& item) const;
virtual bool ItemHasChildren(const wxTreeItemId& item) const;
virtual bool IsExpanded(const wxTreeItemId& item) const;
virtual bool IsSelected(const wxTreeItemId& item) const;
virtual bool IsBold(const wxTreeItemId& item) const;
// number of children
// ------------------
// if 'recursively' is false, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
virtual size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
// navigation
// ----------
// wxTreeItemId.IsOk() will return false if there is no such item
virtual wxTreeItemId GetRootItem() const;
virtual wxTreeItemId GetSelection() const;
virtual size_t GetSelections(wxArrayTreeItemIds& selections) const;
// get the root tree item
wxTreeItemId GetRootItem() const;
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const;
virtual wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
virtual wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get the items currently selected, return the number of such item
//
// NB: this operation is expensive and can take a long time for a
// control with a lot of items (~ O(number of items)).
size_t GetSelections(wxArrayTreeItemIds& selections) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
virtual wxTreeItemId GetFirstVisibleItem() const;
virtual wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
virtual wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
virtual wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void Delete(const wxTreeItemId& item);
virtual void DeleteChildren(const wxTreeItemId& item);
virtual void DeleteAllItems();
// insert a new item in as the last child of the parent
virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void Expand(const wxTreeItemId& item);
virtual void Collapse(const wxTreeItemId& item);
virtual void CollapseAndReset(const wxTreeItemId& item);
virtual void Toggle(const wxTreeItemId& item);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
virtual void Unselect();
virtual void UnselectAll();
virtual void SelectItem(const wxTreeItemId& item, bool select = true);
// expand this item
void Expand(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
virtual void EnsureVisible(const wxTreeItemId& item);
virtual void ScrollTo(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool select = true);
// unselect this item
void UnselectItem(const wxTreeItemId& item);
// toggle item selection
void ToggleItemSelection(const wxTreeItemId& item);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
// start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before. textCtrlClass parameter allows you to create an edit
// control of arbitrary user-defined class deriving from wxTextCtrl.
wxTextCtrl* EditLabel(const wxTreeItemId& item,
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
// returns the same pointer as StartEdit() if the item is being edited,
// NULL otherwise (it's assumed that no more than one item may be
// edited simultaneously)
wxTextCtrl* GetEditControl() const;
// end editing and accept or discard the changes to item label
void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
bool discardChanges = false)
virtual wxTextCtrl *GetEditControl() const;
virtual void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
bool discardChanges = false)
{
DoEndEditLabel(discardChanges);
}
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
virtual void SortChildren(const wxTreeItemId& item);
// helpers
// -------
// determine to which item (if any) belongs the given point (the
// coordinates specified are relative to the client area of tree ctrl)
// and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx
// constants.
//
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = false) const;
virtual bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = false) const;
// deprecated
// ----------
@@ -392,8 +221,6 @@ public:
// implementation
// --------------
virtual bool ShouldInheritColours() const { return false; }
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
@@ -421,9 +248,6 @@ public:
int GetState(const wxTreeItemId& node);
protected:
virtual wxSize DoGetBestSize() const;
// SetImageList helper
void SetAnyImageList(wxImageList *imageList, int which);
@@ -453,11 +277,17 @@ private:
inline void DoExpand(const wxTreeItemId& item, int flag);
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
wxTreeItemId hInsertAfter,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
virtual wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
size_t pos,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
virtual wxTreeItemId DoInsertAfter(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selImage = -1,
wxTreeItemData *data = NULL);
virtual wxTreeItemId DoHitTest(const wxPoint& point, int& flags);
int DoGetItemImageFromData(const wxTreeItemId& item,
wxTreeItemIcon which) const;