introduced a common base class for both MSW and generic wxTreeCtrl implementations
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35879 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -49,7 +49,7 @@ WX_DECLARE_EXPORTED_VOIDPTR_HASH_MAP(wxTreeItemAttr *, wxMapTreeAttr);
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// wxTreeCtrl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxTreeCtrl : public wxControl
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class WXDLLEXPORT wxTreeCtrl : public wxTreeCtrlBase
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{
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public:
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// creation
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@@ -75,285 +75,114 @@ public:
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxTreeCtrlNameStr);
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// accessors
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// ---------
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// implement base class pure virtuals
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// ----------------------------------
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// get the total number of items in the control
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size_t GetCount() const;
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virtual size_t GetCount() const;
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// indent is the number of pixels the children are indented relative to
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// the parents position. SetIndent() also redraws the control
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// immediately.
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unsigned int GetIndent() const;
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void SetIndent(unsigned int indent);
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// spacing is the number of pixels between the start and the Text
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// not implemented under wxMSW
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unsigned int GetSpacing() const { return 18; } // return wxGTK default
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void SetSpacing(unsigned int WXUNUSED(spacing)) { }
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// image list: these functions allow to associate an image list with
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// the control and retrieve it. Note that the control does _not_ delete
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// the associated image list when it's deleted in order to allow image
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// lists to be shared between different controls.
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//
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// The normal image list is for the icons which correspond to the
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// normal tree item state (whether it is selected or not).
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// Additionally, the application might choose to show a state icon
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// which corresponds to an app-defined item state (for example,
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// checked/unchecked) which are taken from the state image list.
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virtual wxImageList *GetImageList() const;
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virtual wxImageList *GetStateImageList() const;
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virtual unsigned int GetIndent() const;
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virtual void SetIndent(unsigned int indent);
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virtual void SetImageList(wxImageList *imageList);
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virtual void SetStateImageList(wxImageList *imageList);
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virtual void AssignImageList(wxImageList *imageList);
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virtual void AssignStateImageList(wxImageList *imageList);
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// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
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// member functions of wxTreeItem because they must know the tree the item
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// belongs to for Windows implementation and storing the pointer to
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// wxTreeCtrl in each wxTreeItem is just too much waste.
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// accessors
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// ---------
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// retrieve items label
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wxString GetItemText(const wxTreeItemId& item) const;
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// get one of the images associated with the item (normal by default)
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virtual wxString GetItemText(const wxTreeItemId& item) const;
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virtual int GetItemImage(const wxTreeItemId& item,
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wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
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// get the data associated with the item
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wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
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wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
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virtual wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
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virtual wxColour GetItemTextColour(const wxTreeItemId& item) const;
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virtual wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
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virtual wxFont GetItemFont(const wxTreeItemId& item) const;
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// get the item's text colour
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wxColour GetItemTextColour(const wxTreeItemId& item) const;
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// get the item's background colour
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wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
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// get the item's font
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wxFont GetItemFont(const wxTreeItemId& item) const;
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// modifiers
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// ---------
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// set items label
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void SetItemText(const wxTreeItemId& item, const wxString& text);
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// get one of the images associated with the item (normal by default)
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virtual void SetItemText(const wxTreeItemId& item, const wxString& text);
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virtual void SetItemImage(const wxTreeItemId& item, int image,
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wxTreeItemIcon which = wxTreeItemIcon_Normal);
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// associate some data with the item
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void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
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// force appearance of [+] button near the item. This is useful to
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// allow the user to expand the items which don't have any children now
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// - but instead add them only when needed, thus minimizing memory
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// usage and loading time.
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void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
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// the item will be shown in bold
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void SetItemBold(const wxTreeItemId& item, bool bold = true);
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// the item will be shown with a drop highlight
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void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
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// set the items text colour
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void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
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// set the items background colour
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void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
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// set the items font (should be of the same height for all items)
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void SetItemFont(const wxTreeItemId& item, const wxFont& font);
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virtual void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
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virtual void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
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virtual void SetItemBold(const wxTreeItemId& item, bool bold = true);
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virtual void SetItemDropHighlight(const wxTreeItemId& item,
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bool highlight = true);
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virtual void SetItemTextColour(const wxTreeItemId& item,
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const wxColour& col);
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virtual void SetItemBackgroundColour(const wxTreeItemId& item,
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const wxColour& col);
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virtual void SetItemFont(const wxTreeItemId& item, const wxFont& font);
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// item status inquiries
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// ---------------------
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// is the item visible (it might be outside the view or not expanded)?
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bool IsVisible(const wxTreeItemId& item) const;
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// does the item has any children?
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bool ItemHasChildren(const wxTreeItemId& item) const;
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// is the item expanded (only makes sense if HasChildren())?
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bool IsExpanded(const wxTreeItemId& item) const;
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// is this item currently selected (the same as has focus)?
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bool IsSelected(const wxTreeItemId& item) const;
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// is item text in bold font?
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bool IsBold(const wxTreeItemId& item) const;
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virtual bool IsVisible(const wxTreeItemId& item) const;
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virtual bool ItemHasChildren(const wxTreeItemId& item) const;
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virtual bool IsExpanded(const wxTreeItemId& item) const;
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virtual bool IsSelected(const wxTreeItemId& item) const;
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virtual bool IsBold(const wxTreeItemId& item) const;
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// number of children
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// ------------------
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// if 'recursively' is false, only immediate children count, otherwise
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// the returned number is the number of all items in this branch
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size_t GetChildrenCount(const wxTreeItemId& item,
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bool recursively = true) const;
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virtual size_t GetChildrenCount(const wxTreeItemId& item,
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bool recursively = true) const;
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// navigation
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// ----------
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// wxTreeItemId.IsOk() will return false if there is no such item
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virtual wxTreeItemId GetRootItem() const;
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virtual wxTreeItemId GetSelection() const;
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virtual size_t GetSelections(wxArrayTreeItemIds& selections) const;
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// get the root tree item
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wxTreeItemId GetRootItem() const;
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virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
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virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
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wxTreeItemIdValue& cookie) const;
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virtual wxTreeItemId GetNextChild(const wxTreeItemId& item,
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wxTreeItemIdValue& cookie) const;
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virtual wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
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// get the item currently selected (may return NULL if no selection)
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wxTreeItemId GetSelection() const;
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virtual wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
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virtual wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
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// get the items currently selected, return the number of such item
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//
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// NB: this operation is expensive and can take a long time for a
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// control with a lot of items (~ O(number of items)).
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size_t GetSelections(wxArrayTreeItemIds& selections) const;
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// get the parent of this item (may return NULL if root)
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wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
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// for this enumeration function you must pass in a "cookie" parameter
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// which is opaque for the application but is necessary for the library
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// to make these functions reentrant (i.e. allow more than one
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// enumeration on one and the same object simultaneously). Of course,
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// the "cookie" passed to GetFirstChild() and GetNextChild() should be
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// the same!
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// get the first child of this item
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wxTreeItemId GetFirstChild(const wxTreeItemId& item,
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wxTreeItemIdValue& cookie) const;
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// get the next child
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wxTreeItemId GetNextChild(const wxTreeItemId& item,
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wxTreeItemIdValue& cookie) const;
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// get the last child of this item - this method doesn't use cookies
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wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
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// get the next sibling of this item
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wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
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// get the previous sibling
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wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
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// get first visible item
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wxTreeItemId GetFirstVisibleItem() const;
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// get the next visible item: item must be visible itself!
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// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
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wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
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// get the previous visible item: item must be visible itself!
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wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
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virtual wxTreeItemId GetFirstVisibleItem() const;
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virtual wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
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virtual wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
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// operations
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// ----------
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// add the root node to the tree
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virtual wxTreeItemId AddRoot(const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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// insert a new item in as the first child of the parent
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virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
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const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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// insert a new item after a given one
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virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
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const wxTreeItemId& idPrevious,
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const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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const wxTreeItemId& idPrevious,
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const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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// insert a new item before the one with the given index
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virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
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size_t index,
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const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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virtual void Delete(const wxTreeItemId& item);
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virtual void DeleteChildren(const wxTreeItemId& item);
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virtual void DeleteAllItems();
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// insert a new item in as the last child of the parent
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virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
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const wxString& text,
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int image = -1, int selectedImage = -1,
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wxTreeItemData *data = NULL);
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virtual void Expand(const wxTreeItemId& item);
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virtual void Collapse(const wxTreeItemId& item);
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virtual void CollapseAndReset(const wxTreeItemId& item);
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virtual void Toggle(const wxTreeItemId& item);
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// delete this item and associated data if any
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void Delete(const wxTreeItemId& item);
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// delete all children (but don't delete the item itself)
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// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
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void DeleteChildren(const wxTreeItemId& item);
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// delete all items from the tree
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// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
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void DeleteAllItems();
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virtual void Unselect();
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virtual void UnselectAll();
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virtual void SelectItem(const wxTreeItemId& item, bool select = true);
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// expand this item
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void Expand(const wxTreeItemId& item);
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// collapse the item without removing its children
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void Collapse(const wxTreeItemId& item);
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// collapse the item and remove all children
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void CollapseAndReset(const wxTreeItemId& item);
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// toggles the current state
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void Toggle(const wxTreeItemId& item);
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virtual void EnsureVisible(const wxTreeItemId& item);
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virtual void ScrollTo(const wxTreeItemId& item);
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// remove the selection from currently selected item (if any)
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void Unselect();
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// unselect all items (only makes sense for multiple selection control)
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void UnselectAll();
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// select this item
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void SelectItem(const wxTreeItemId& item, bool select = true);
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// unselect this item
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void UnselectItem(const wxTreeItemId& item);
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// toggle item selection
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void ToggleItemSelection(const wxTreeItemId& item);
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// make sure this item is visible (expanding the parent item and/or
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// scrolling to this item if necessary)
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void EnsureVisible(const wxTreeItemId& item);
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// scroll to this item (but don't expand its parent)
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void ScrollTo(const wxTreeItemId& item);
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// start editing the item label: this (temporarily) replaces the item
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// with a one line edit control. The item will be selected if it hadn't
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// been before. textCtrlClass parameter allows you to create an edit
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// control of arbitrary user-defined class deriving from wxTextCtrl.
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wxTextCtrl* EditLabel(const wxTreeItemId& item,
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virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
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wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
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// returns the same pointer as StartEdit() if the item is being edited,
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// NULL otherwise (it's assumed that no more than one item may be
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// edited simultaneously)
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wxTextCtrl* GetEditControl() const;
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// end editing and accept or discard the changes to item label
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void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
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bool discardChanges = false)
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virtual wxTextCtrl *GetEditControl() const;
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virtual void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
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bool discardChanges = false)
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{
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DoEndEditLabel(discardChanges);
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}
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// sorting
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// this function is called to compare 2 items and should return -1, 0
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// or +1 if the first item is less than, equal to or greater than the
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// second one. The base class version performs alphabetic comparaison
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// of item labels (GetText)
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virtual int OnCompareItems(const wxTreeItemId& item1,
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const wxTreeItemId& item2);
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// sort the children of this item using OnCompareItems
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//
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// NB: this function is not reentrant and not MT-safe (FIXME)!
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void SortChildren(const wxTreeItemId& item);
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virtual void SortChildren(const wxTreeItemId& item);
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// helpers
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// -------
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// determine to which item (if any) belongs the given point (the
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// coordinates specified are relative to the client area of tree ctrl)
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// and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx
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// constants.
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//
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// The first function is more portable (because easier to implement
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// on other platforms), but the second one returns some extra info.
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wxTreeItemId HitTest(const wxPoint& point)
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{ int dummy; return HitTest(point, dummy); }
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wxTreeItemId HitTest(const wxPoint& point, int& flags);
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// get the bounding rectangle of the item (or of its label only)
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bool GetBoundingRect(const wxTreeItemId& item,
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wxRect& rect,
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bool textOnly = false) const;
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virtual bool GetBoundingRect(const wxTreeItemId& item,
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wxRect& rect,
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bool textOnly = false) const;
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// deprecated
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// ----------
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@@ -392,8 +221,6 @@ public:
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// implementation
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// --------------
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virtual bool ShouldInheritColours() const { return false; }
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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@@ -421,9 +248,6 @@ public:
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int GetState(const wxTreeItemId& node);
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protected:
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virtual wxSize DoGetBestSize() const;
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// SetImageList helper
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void SetAnyImageList(wxImageList *imageList, int which);
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@@ -453,11 +277,17 @@ private:
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inline void DoExpand(const wxTreeItemId& item, int flag);
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wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
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wxTreeItemId hInsertAfter,
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const wxString& text,
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int image, int selectedImage,
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wxTreeItemData *data);
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virtual wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
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size_t pos,
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const wxString& text,
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int image, int selectedImage,
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wxTreeItemData *data);
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virtual wxTreeItemId DoInsertAfter(const wxTreeItemId& parent,
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const wxTreeItemId& idPrevious,
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const wxString& text,
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int image = -1, int selImage = -1,
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wxTreeItemData *data = NULL);
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virtual wxTreeItemId DoHitTest(const wxPoint& point, int& flags);
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int DoGetItemImageFromData(const wxTreeItemId& item,
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wxTreeItemIcon which) const;
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