introduced a common base class for both MSW and generic wxTreeCtrl implementations

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35879 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2005-10-10 20:25:02 +00:00
parent d2dfef5f3f
commit 8cee4a304f
6 changed files with 724 additions and 763 deletions

View File

@@ -16,7 +16,6 @@
#include "wx/scrolwin.h"
#include "wx/pen.h"
#include "wx/imaglist.h"
// -----------------------------------------------------------------------------
// forward declaration
@@ -35,12 +34,14 @@ class WXDLLEXPORT wxTextCtrl;
// wxGenericTreeCtrl - the tree control
// -----------------------------------------------------------------------------
class WXDLLEXPORT wxGenericTreeCtrl : public wxScrolledWindow
class WXDLLEXPORT wxGenericTreeCtrl : public wxTreeCtrlBase,
public wxScrollHelper
{
public:
// creation
// --------
wxGenericTreeCtrl() { Init(); }
wxGenericTreeCtrl() : wxTreeCtrlBase(), wxScrollHelper(this) { Init(); }
wxGenericTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
@@ -48,6 +49,8 @@ public:
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr)
: wxTreeCtrlBase(),
wxScrollHelper(this)
{
Init();
Create(parent, id, pos, size, style, validator, name);
@@ -62,290 +65,127 @@ public:
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr);
// accessors
// ---------
// get the total number of items in the control
size_t GetCount() const;
// implement base class pure virtuals
// ----------------------------------
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const { return m_indent; }
void SetIndent(unsigned int indent);
virtual size_t GetCount() const;
// spacing is the number of pixels between the start and the Text
unsigned int GetSpacing() const { return m_spacing; }
void SetSpacing(unsigned int spacing);
virtual unsigned int GetIndent() const { return m_indent; }
virtual void SetIndent(unsigned int indent);
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that when assigned with
// SetImageList, the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls. If you use
// AssignImageList, the control _does_ delete the image list.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
virtual wxImageList *GetImageList() const;
virtual wxImageList *GetStateImageList() const;
virtual wxImageList *GetButtonsImageList() const;
virtual void SetImageList(wxImageList *imageList);
virtual void SetStateImageList(wxImageList *imageList);
virtual void SetButtonsImageList(wxImageList *imageList);
virtual void AssignImageList(wxImageList *imageList);
virtual void AssignStateImageList(wxImageList *imageList);
virtual void AssignButtonsImageList(wxImageList *imageList);
virtual void SetDropEffectAboveItem( bool above = false ) { m_dropEffectAboveItem = above; }
virtual bool GetDropEffectAboveItem() const { return m_dropEffectAboveItem; }
// Functions to work with tree ctrl items.
// accessors
// ---------
// retrieve item's label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
virtual wxString GetItemText(const wxTreeItemId& item) const;
virtual int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
virtual wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
virtual wxColour GetItemTextColour(const wxTreeItemId& item) const;
virtual wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
virtual wxFont GetItemFont(const wxTreeItemId& item) const;
// get the item's text colour
wxColour GetItemTextColour(const wxTreeItemId& item) const;
virtual void SetItemText(const wxTreeItemId& item, const wxString& text);
virtual void SetItemImage(const wxTreeItemId& item,
int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
virtual void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// get the item's background colour
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
virtual void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
virtual void SetItemBold(const wxTreeItemId& item, bool bold = true);
virtual void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
virtual void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
virtual void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
virtual void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// get the item's font
wxFont GetItemFont(const wxTreeItemId& item) const;
virtual bool IsVisible(const wxTreeItemId& item) const;
virtual bool ItemHasChildren(const wxTreeItemId& item) const;
virtual bool IsExpanded(const wxTreeItemId& item) const;
virtual bool IsSelected(const wxTreeItemId& item) const;
virtual bool IsBold(const wxTreeItemId& item) const;
// modifiers
// ---------
// set item's label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = true);
// the item will be shown with a drop highlight
void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
// set the item's text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// set the item's background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
// set the item's font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// set the window font
virtual bool SetFont( const wxFont &font );
// set the styles. No need to specify a GetWindowStyle here since
// the base wxWindow member function will do it for us
void SetWindowStyle(const long styles);
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool HasChildren(const wxTreeItemId& item) const
{ return ItemHasChildren(item); }
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// does the layout include space for a button?
// number of children
// ------------------
// if 'recursively' is false, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
virtual size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
// navigation
// ----------
// wxTreeItemId.IsOk() will return false if there is no such item
virtual wxTreeItemId GetRootItem() const { return m_anchor; }
virtual wxTreeItemId GetSelection() const { return m_current; }
virtual size_t GetSelections(wxArrayTreeItemIds&) const;
// get the root tree item
wxTreeItemId GetRootItem() const { return m_anchor; }
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
virtual wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
virtual wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const { return m_current; }
virtual wxTreeItemId GetFirstVisibleItem() const;
virtual wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
virtual wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// get the items currently selected, return the number of such item
size_t GetSelections(wxArrayTreeItemIds&) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// Only for internal use right now, but should probably be public
wxTreeItemId GetNext(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
virtual wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void Delete(const wxTreeItemId& item);
virtual void DeleteChildren(const wxTreeItemId& item);
virtual void DeleteAllItems();
// insert a new item after a given one
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void Expand(const wxTreeItemId& item);
virtual void Collapse(const wxTreeItemId& item);
virtual void CollapseAndReset(const wxTreeItemId& item);
virtual void Toggle(const wxTreeItemId& item);
// insert a new item before the one with the given index
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void Unselect();
virtual void UnselectAll();
virtual void SelectItem(const wxTreeItemId& item, bool select = true);
// insert a new item in as the last child of the parent
virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
virtual void EnsureVisible(const wxTreeItemId& item);
virtual void ScrollTo(const wxTreeItemId& item);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
virtual wxTextCtrl *GetEditControl() const;
virtual void EndEditLabel(const wxTreeItemId& item,
bool discardChanges = false);
virtual void SortChildren(const wxTreeItemId& item);
// items geometry
// --------------
virtual bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = false) const;
// this version specific methods
// -----------------------------
wxImageList *GetButtonsImageList() const { return m_imageListButtons; }
void SetButtonsImageList(wxImageList *imageList);
void AssignButtonsImageList(wxImageList *imageList);
void SetDropEffectAboveItem( bool above = false ) { m_dropEffectAboveItem = above; }
bool GetDropEffectAboveItem() const { return m_dropEffectAboveItem; }
wxTreeItemId GetNext(const wxTreeItemId& item) const;
// expand this item
void Expand(const wxTreeItemId& item);
// expand this item and all subitems recursively
void ExpandAll(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
// or from the given one (multiselect mode only)
void UnselectItem(const wxTreeItemId& item) { SelectItem(item, false); }
// or from all
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool select = true);
// toggle the item selection
void ToggleItemSelection(const wxTreeItemId& item)
{
SelectItem(item, !IsSelected(item));
}
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
void AdjustMyScrollbars();
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = false) const;
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
void Edit( const wxTreeItemId& item );
// returns a pointer to the text edit control if the item is being
// edited, NULL otherwise (it's assumed that no more than one item may
// be edited simultaneously)
wxTextCtrl* GetEditControl() const;
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
#if WXWIN_COMPATIBILITY_2_6
// use EditLabel() instead
void Edit( const wxTreeItemId& item ) { EditLabel(item); }
#endif // WXWIN_COMPATIBILITY_2_6
#if WXWIN_COMPATIBILITY_2_4
// deprecated functions: use Set/GetItemImage directly
@@ -362,8 +202,6 @@ public:
long& cookie) const;
#endif // WXWIN_COMPATIBILITY_2_4
virtual bool ShouldInheritColours() const { return false; }
// implementation only from now on
// overridden base class virtuals
@@ -373,6 +211,9 @@ public:
virtual void Freeze();
virtual void Thaw();
virtual bool SetFont( const wxFont &font );
virtual void SetWindowStyle(const long styles);
// callbacks
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
@@ -393,6 +234,10 @@ public:
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// implementation helpers
void AdjustMyScrollbars();
WX_FORWARD_TO_SCROLL_HELPER()
protected:
friend class wxGenericTreeItem;
friend class wxTreeRenameTimer;
@@ -408,21 +253,16 @@ protected:
// A hint to select a parent item after deleting a child
*m_select_me;
unsigned short m_indent;
unsigned short m_spacing;
int m_lineHeight;
wxPen m_dottedPen;
wxBrush *m_hilightBrush,
*m_hilightUnfocusedBrush;
bool m_hasFocus;
bool m_dirty;
bool m_ownsImageListNormal,
m_ownsImageListState,
m_ownsImageListButtons;
bool m_ownsImageListButtons;
bool m_isDragging; // true between BEGIN/END drag events
bool m_lastOnSame; // last click on the same item as prev
wxImageList *m_imageListNormal,
*m_imageListState,
*m_imageListButtons;
wxImageList *m_imageListButtons;
int m_freezeCount;
int m_dragCount;
@@ -455,11 +295,18 @@ protected:
bool unselect_others = true,
bool extended_select = false);
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
size_t previous,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
virtual wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
size_t previous,
const wxString& text,
int image,
int selectedImage,
wxTreeItemData *data);
virtual wxTreeItemId DoInsertAfter(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selImage = -1,
wxTreeItemData *data = NULL);
virtual wxTreeItemId DoHitTest(const wxPoint& point, int& flags);
// called by wxTextTreeCtrl when it marks itself for deletion
void ResetTextControl();