deprecate the old TryValidator/Parent() and replace them with the new and documented TryBefore/After()

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59164 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-02-26 16:16:31 +00:00
parent 531cfed2d1
commit 8cc208e39f
14 changed files with 206 additions and 90 deletions

View File

@@ -453,22 +453,29 @@ public:
(such as a new control) where you define new event types, as opposed to
allowing the user to override virtual functions.
An instance where you might actually override the ProcessEvent() function is where
you want to direct event processing to event handlers not normally noticed by
wxWidgets. For example, in the document/view architecture, documents and views
are potential event handlers. When an event reaches a frame, ProcessEvent() will
need to be called on the associated document and view in case event handler functions
are associated with these objects. The property classes library (wxProperty) also
overrides ProcessEvent() for similar reasons.
Notice that you don't usually need to override ProcessEvent() to
customize the event handling, overriding the specially provided
TryBefore() and TryAfter() functions is usually enough. For example,
wxMDIParentFrame may override TryBefore() to ensure that the menu
events are processed in the active child frame before being processed
in the parent frame itself.
The normal order of event table searching is as follows:
-# wxApp::FilterEvent() is called. If it returns anything but @c -1
(default) the processing stops here.
-# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
the function skips to step (6).
-# If the object is a wxWindow, ProcessEvent() is recursively called on the
window's wxValidator. If this returns @true, the function exits.
-# SearchEventTable() is called for this event handler. If this fails, the base
class table is tried, and so on until no more tables exist or an appropriate
function was found, in which case the function exits.
the function skips to step (7).
-# TryBefore() is called (this is where wxValidator are taken into
account for wxWindow objects). If this returns @true, the function exits.
-# Dynamic event table of the handlers connected using Connect() is
searched. If a handler is found, it is executed and the function
returns @true unless the handler used wxEvent::Skip() to indicate
that it didn't handle the event in which case the search continues.
-# Static events table of the handlers connected using event table
macros is searched for this event handler. If this fails, the base
class event table table is tried, and so on until no more tables
exist or an appropriate function was found. If a handler is found,
the same logic as in the previous step applies.
-# The search is applied down the entire chain of event handlers (usually the
chain has a length of one). This chain can be formed using wxEvtHandler::SetNextHandler():
@image html overview_events_chain.png
@@ -477,21 +484,41 @@ public:
Note that in the case of wxWindow you can build a stack of event handlers
(see wxWindow::PushEventHandler() for more info).
If any of the handlers of the chain return @true, the function exits.
-# If the object is a wxWindow and the event is a wxCommandEvent, ProcessEvent()
is recursively applied to the parent window's event handler.
If this returns @true, the function exits.
-# Finally, ProcessEvent() is called on the wxApp object.
-# TryAfter() is called: for the wxWindow object this may propagate the
event to the window parent (recursively). If the event is still not
processed, ProcessEvent() on wxTheApp object is called as the last
step.
Notice that steps (2)-(6) are performed in ProcessEventHere() which is
called by this function.
@param event
Event to process.
@return @true if a suitable event handler function was found and
executed, and the function did not call wxEvent::Skip.
@return
@true if a suitable event handler function was found and executed,
and the function did not call wxEvent::Skip.
@see SearchEventTable()
*/
virtual bool ProcessEvent(wxEvent& event);
/**
Try to process the event in this event handler.
This method is called from ProcessEvent(), please see the detailed
description of the event processing logic there.
It is @em not virtual and so may not be overridden but it does call
virtual TryBefore() which may be overridden.
@param event
Event to process.
@return
@true if this object itself defines a handler for this event and
the handler didn't skip the event.
*/
bool ProcessEventHere(wxEvent& event);
/**
Processes an event by calling ProcessEvent() and handles any exceptions
that occur in the process.
@@ -821,6 +848,66 @@ public:
bool IsUnlinked() const;
//@}
protected:
/**
Method called by ProcessEvent() before examining this object event
tables.
This method can be overridden to hook into the event processing logic
as early as possible. You should usually call the base class version
when overriding this method, even if wxEvtHandler itself does nothing
here, some derived classes do use this method, e.g. wxWindow implements
support for wxValidator in it.
Example:
@code
class MyClass : public BaseClass // inheriting from wxEvtHandler
{
...
protected:
virtual bool TryBefore(wxEvent& event)
{
if ( MyPreProcess(event) )
return true;
return BaseClass::TryBefore(event);
}
};
@endcode
@see ProcessEvent(), ProcessEventHere()
*/
virtual bool TryBefore(wxEvent& event);
/**
Method called by ProcessEvent() as last resort.
This method can be overridden to implement post-processing for the
events which were not processed anywhere else.
The base class version handles forwarding the unprocessed events to
wxApp at wxEvtHandler level and propagating them upwards the window
child-parent chain at wxWindow level and so should usually be called
when overriding this method:
@code
class MyClass : public BaseClass // inheriting from wxEvtHandler
{
...
protected:
virtual bool TryAfter(wxEvent& event)
{
if ( BaseClass::TryAfter(event) )
return true;
return MyPostProcess(event);
}
};
@endcode
@see ProcessEvent(), ProcessEventHere()
*/
virtual bool TryAfter(wxEvent& event);
};