Added variant.h/cpp; changed variable names in object.h; added some functions
to wxStringList; added wxTrue and wxFalse to supress some warnings; some bugs fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@731 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/variant.h
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202
include/wx/variant.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: variant.h
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// Purpose: wxVariant class, container for any type
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// Author: Julian Smart
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// Modified by:
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// Created: 10/09/98
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// RCS-ID: $Id$
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// Copyright: (c)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_VARIANT_H_
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#define _WX_VARIANT_H_
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#ifdef __GNUG__
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#pragma interface "variant.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/list.h"
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#if USE_IOSTREAMH
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#include <iostream.h>
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#else
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#include <iostream>
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#endif
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/*
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* wxVariantData stores the actual data in a wxVariant object,
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* to allow it to store any type of data.
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* Derive from this to provide custom data handling.
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*
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* TODO: in order to replace wxPropertyValue, we would need
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* to consider adding constructors that take pointers to C++ variables,
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* or removing that functionality from the wxProperty library.
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* Essentially wxPropertyValue takes on some of the wxValidator functionality
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* by storing pointers and not just actual values, allowing update of C++ data
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* to be handled automatically. Perhaps there's another way of doing this without
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* overloading wxVariant with unnecessary functionality.
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*/
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class WXDLLEXPORT wxVariantData: public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wxVariantData)
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public:
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// Construction & destruction
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wxVariantData() {};
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// Override these to provide common functionality
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// Copy to data
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virtual void Copy(wxVariantData& data) = 0;
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virtual bool Eq(wxVariantData& data) const = 0;
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virtual bool Write(ostream& str) const = 0;
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virtual bool Write(wxString& str) const = 0;
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virtual bool Read(istream& str) = 0;
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virtual bool Read(wxString& str) = 0;
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// What type is it? Return a string name.
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virtual wxString GetType() const = 0;
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};
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/*
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* wxVariant can store any kind of data, but has some basic types
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* built in.
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* NOTE: this eventually should have a reference-counting implementation.
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* PLEASE, if you change it to ref-counting, make sure it doesn't involve bloating
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* this class too much.
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*/
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class WXDLLEXPORT wxVariant: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxVariant)
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public:
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// Construction & destruction
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wxVariant();
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wxVariant(double val);
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wxVariant(long val);
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wxVariant(bool val);
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wxVariant(char val);
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wxVariant(const wxString& val);
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wxVariant(const char* val); // Necessary or VC++ assumes bool!
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/* Causes ambiguity
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wxVariant(const wxStringList& val);
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*/
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wxVariant(const wxList& val); // List of variants
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wxVariant(const wxVariant& variant);
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wxVariant(wxVariantData* data); // User-defined data
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~wxVariant();
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// Generic operators
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// Assignment
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void operator= (const wxVariant& variant);
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// Assignment using data, e.g.
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// myVariant = new wxStringVariantData("hello");
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void operator= (wxVariantData* variantData);
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bool operator== (const wxVariant& variant) const;
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bool operator!= (const wxVariant& variant) const;
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// Specific operators
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bool operator== (double value) const;
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bool operator!= (double value) const;
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void operator= (double value) ;
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bool operator== (long value) const;
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bool operator!= (long value) const;
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void operator= (long value) ;
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bool operator== (char value) const;
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bool operator!= (char value) const;
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void operator= (char value) ;
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bool operator== (bool value) const;
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bool operator!= (bool value) const;
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void operator= (bool value) ;
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bool operator== (const wxString& value) const;
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bool operator!= (const wxString& value) const;
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void operator= (const wxString& value) ;
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void operator= (const char* value) ; // Necessary or VC++ assumes bool!
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bool operator== (const wxStringList& value) const;
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bool operator!= (const wxStringList& value) const;
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void operator= (const wxStringList& value) ;
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bool operator== (const wxList& value) const;
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bool operator!= (const wxList& value) const;
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void operator= (const wxList& value) ;
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// Treat a list variant as an array
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wxVariant operator[] (size_t idx) const;
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wxVariant& operator[] (size_t idx) ;
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// Implicit conversion to a wxString
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inline operator wxString () const { return MakeString(); }
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wxString MakeString() const;
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// Other implicit conversions
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inline operator double () const { return GetDouble(); }
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inline operator long () const { return GetLong(); }
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inline operator bool () const { return GetBool(); }
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// Accessors
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// Tests whether there is data
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inline bool IsNull() const { return (m_data == (wxVariantData*) NULL); }
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wxVariantData* GetData() const { return m_data; }
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void SetData(wxVariantData* data) ;
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// Returns a string representing the type of the variant,
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// e.g. "string", "bool", "stringlist", "list", "double", "long"
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wxString GetType() const;
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bool IsType(const wxString& type) const;
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// Return the number of elements in a list
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int GetCount() const;
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// Value accessors
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double GetReal() const ;
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inline double GetDouble() const { return GetReal(); };
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long GetInteger() const ;
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inline long GetLong() const { return GetInteger(); };
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char GetChar() const ;
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bool GetBool() const ;
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wxString GetString() const ;
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wxList& GetList() const ;
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wxStringList& GetStringList() const ;
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// Operations
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// Make NULL (i.e. delete the data)
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void MakeNull();
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// Make empty list
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void NullList();
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// Append to list
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void Append(const wxVariant& value);
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// Insert at front of list
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void Insert(const wxVariant& value);
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// Returns TRUE if the variant is a member of the list
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bool Member(const wxVariant& value) const;
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// Deletes the nth element of the list
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bool Delete(int item);
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// Clear list
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void ClearList();
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// Type conversion
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bool Convert(long* value) const;
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bool Convert(bool* value) const;
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bool Convert(double* value) const;
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bool Convert(wxString* value) const;
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bool Convert(char* value) const;
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// Attributes
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protected:
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wxVariantData* m_data;
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};
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#endif
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// _WX_VARIANT_H_
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