allocate HPEN on demand instead of doing every time a pen property is modified; also significant code cleanup (finally)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44790 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -22,10 +22,10 @@
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class WXDLLEXPORT wxPen : public wxGDIObject
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{
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public:
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wxPen();
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wxPen() { }
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wxPen(const wxColour& col, int width = 1, int style = wxSOLID);
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wxPen(const wxBitmap& stipple, int width);
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virtual ~wxPen();
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virtual ~wxPen() { }
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bool operator==(const wxPen& pen) const;
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bool operator!=(const wxPen& pen) const { return !(*this == pen); }
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@@ -54,16 +54,19 @@ public:
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int GetDashCount() const;
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wxBitmap* GetStipple() const;
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// Internal
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bool RealizeResource();
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bool FreeResource(bool force = false);
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WXHANDLE GetResourceHandle() const;
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bool IsFree() const;
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// internal: wxGDIObject methods
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virtual bool RealizeResource();
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virtual bool FreeResource(bool force = false);
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virtual WXHANDLE GetResourceHandle() const;
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virtual bool IsFree() const;
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protected:
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virtual wxObjectRefData* CreateRefData() const;
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virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const;
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// same as FreeResource() + RealizeResource()
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bool Recreate();
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DECLARE_DYNAMIC_CLASS(wxPen)
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};
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