wxButton::GetDefaultSize() fix
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3272 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -136,15 +136,26 @@ wxSize wxButton::DoGetBestSize()
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/* static */
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wxSize wxButton::GetDefaultSize()
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{
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// the base unit is the height of the system GUI font
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int wChar, hChar;
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wxGetCharSize(0, &wChar, &hChar, NULL);
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static wxSize s_sizeBtn;
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// the button height is proportional to the height of the font used
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int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
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if ( s_sizeBtn.x == 0 )
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{
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wxScreenDC dc;
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dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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// and the width/height ration is 75/23
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return wxSize((75 * hBtn) / 23, hBtn);
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// the size of a standard button in the dialog units is 50x14,
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// translate this to pixels
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// NB1: the multipliers come from the Windows convention
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// NB2: the extra +1/+2 were needed to get the size be the same as the
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// size of the buttons in the standard dialog - I don't know how
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// this happens, but on my system this size is 75x23 in pixels and
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// 23*8 isn't even divisible by 14... Would be nice to understand
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// why these constants are needed though!
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s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
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s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
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}
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return s_sizeBtn;
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}
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// ----------------------------------------------------------------------------
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