A little cleanup
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33054 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,6 +1,5 @@
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#*******************
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#By Daniel Pozmanter
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#Under the GPL, etc, etc.
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#Thanks to Robin Dunn for taking the time to show me how to do this
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#via the mailing list.
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@@ -9,7 +8,7 @@
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#This is a hacked version of DragAndDrop.py from the wxPython demo 2.5.2.8
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import wx, wx.stc, wx.lib.dialogs
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import wx, wx.lib.dialogs
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from wx.lib.gestures import MouseGestures
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#ToDo:
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@@ -32,7 +31,8 @@ class TestPanel(wx.Panel):
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#Mouse Gestures:
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self.mg = MouseGestures(self, Auto=True)
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self.mg = MouseGestures(self, Auto=True,
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MouseButton=wx.MOUSE_BTN_RIGHT)
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self.mg.SetGesturesVisible(True)
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@@ -62,8 +62,6 @@ class TestPanel(wx.Panel):
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text.SetSize(wx.Size(w,h+1))
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text.SetForegroundColour(wx.BLUE)
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self.SetBackgroundColour(wx.WHITE)
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#Sizer:
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outsideSizer = wx.BoxSizer(wx.VERTICAL)
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@@ -134,7 +132,8 @@ class TestPanel(wx.Panel):
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def OnChangeMouseButton(self, event):
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choices = [wx.MOUSE_BTN_LEFT, wx.MOUSE_BTN_MIDDLE, wx.MOUSE_BTN_RIGHT]
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schoices = ['Left', 'Middle', 'Right']
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d = wx.SingleChoiceDialog(self, "Set Mouse Button To", "Change Mouse Button", schoices, wx.OK|wx.CANCEL)
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d = wx.SingleChoiceDialog(self, "Set Mouse Button To", "Change Mouse Button", schoices,
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wx.CHOICEDLG_STYLE|wx.OK|wx.CANCEL)
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d.SetSize(wx.Size(250, 200))
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answer = d.ShowModal()
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i = d.GetSelection()
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@@ -83,7 +83,6 @@ class MultipleChoiceDialog(wx.Dialog):
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self.SetSizer(dlgsizer)
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self.SetAutoLayout(1)
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self.lst = lst
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self.Layout()
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@@ -7,57 +7,58 @@
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#Released under the terms of the wxWindows License.
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#This is a class to add Mouse Gestures to a program.
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#It can be used in two ways:
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#
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#1. Automatic:
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# Automatically runs mouse gestures.
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# You need to set the gestures, and their associated actions,
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# as well as the Mouse Button/Modifiers to use.
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#
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#2. Manual:
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# Same as above, but you do not need to set the mouse button/modifiers.
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# You can launch this from events as you wish.
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#
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#An example is provided in the demo.
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#The parent window is where the mouse events will be recorded.
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#(So if you want to record them in a pop up window, use manual mode,
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#and set the pop up as the parent).
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#
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#Start() starts recording mouse movement.
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#End() stops the recording, compiles all the gestures into a list,
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#and looks through the registered gestures to find a match.
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#The first matchs associated action is then run.
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"""
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This is a class to add Mouse Gestures to a program.
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It can be used in two ways:
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#The marginoferror is how much to forgive when calculating movement:
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#If the margin is 25, then movement less than 25 pixels will not be detected.
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1. Automatic:
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Automatically runs mouse gestures.
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You need to set the gestures, and their associated actions,
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as well as the Mouse Button/Modifiers to use.
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#Recognized: L, R, U, D, 1, 3, 7, 9
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2. Manual:
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Same as above, but you do not need to set the mouse button/modifiers.
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You can launch this from events as you wish.
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#Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
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#Not Yet Implemented
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An example is provided in the demo.
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The parent window is where the mouse events will be recorded.
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(So if you want to record them in a pop up window, use manual mode,
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and set the pop up as the parent).
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#The criteria for a direction is as follows:
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#x in a row. (Where x is the WobbleTolerance).
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#So if the WobbleTolerance is 9
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# 'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
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Start() starts recording mouse movement.
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End() stops the recording, compiles all the gestures into a list,
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and looks through the registered gestures to find a match.
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The first matchs associated action is then run.
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#The higher this number, the less sensitive this class is.
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#So the more likely something like 1L will translate to 1.
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The marginoferror is how much to forgive when calculating movement:
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If the margin is 25, then movement less than 25 pixels will not be detected.
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#This is good, since the mouse does tend to wobble somewhat,
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#and a higher number allows for this.
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Recognized: L, R, U, D, 1, 3, 7, 9
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#To change this, use SetWobbleTolerance
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Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
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Not Yet Implemented
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#Also, to help with recognition of a diagonal versus
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#a vey messy straight line, if the greater absolute value
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#is not greater than twice the lesser, only the grater value
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#is counted.
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The criteria for a direction is as follows:
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x in a row. (Where x is the WobbleTolerance).
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So if the WobbleTolerance is 9
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'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
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The higher this number, the less sensitive this class is.
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So the more likely something like 1L will translate to 1.
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#In automatic mode, EVT_MOUSE_EVENTS is used.
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#This allows the user to change the mouse button/modifiers at runtime.
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This is good, since the mouse does tend to wobble somewhat,
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and a higher number allows for this.
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To change this, use SetWobbleTolerance
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Also, to help with recognition of a diagonal versus
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a vey messy straight line, if the greater absolute value
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is not greater than twice the lesser, only the grater value
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is counted.
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In automatic mode, EVT_MOUSE_EVENTS is used.
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This allows the user to change the mouse button/modifiers at runtime.
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"""
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###########################################
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@@ -306,4 +307,4 @@ class MouseGestures:
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self.rawgesture = ''
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self.lastposition = (-1, -1)
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if self.showgesture:
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self.parent.Refresh()
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self.parent.Refresh()
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