A little cleanup

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33054 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2005-03-25 20:16:27 +00:00
parent 818f944269
commit 8bd882eec1
3 changed files with 48 additions and 49 deletions

View File

@@ -1,6 +1,5 @@
#*******************
#By Daniel Pozmanter
#Under the GPL, etc, etc.
#Thanks to Robin Dunn for taking the time to show me how to do this
#via the mailing list.
@@ -9,7 +8,7 @@
#This is a hacked version of DragAndDrop.py from the wxPython demo 2.5.2.8
import wx, wx.stc, wx.lib.dialogs
import wx, wx.lib.dialogs
from wx.lib.gestures import MouseGestures
#ToDo:
@@ -32,7 +31,8 @@ class TestPanel(wx.Panel):
#Mouse Gestures:
self.mg = MouseGestures(self, Auto=True)
self.mg = MouseGestures(self, Auto=True,
MouseButton=wx.MOUSE_BTN_RIGHT)
self.mg.SetGesturesVisible(True)
@@ -62,8 +62,6 @@ class TestPanel(wx.Panel):
text.SetSize(wx.Size(w,h+1))
text.SetForegroundColour(wx.BLUE)
self.SetBackgroundColour(wx.WHITE)
#Sizer:
outsideSizer = wx.BoxSizer(wx.VERTICAL)
@@ -134,7 +132,8 @@ class TestPanel(wx.Panel):
def OnChangeMouseButton(self, event):
choices = [wx.MOUSE_BTN_LEFT, wx.MOUSE_BTN_MIDDLE, wx.MOUSE_BTN_RIGHT]
schoices = ['Left', 'Middle', 'Right']
d = wx.SingleChoiceDialog(self, "Set Mouse Button To", "Change Mouse Button", schoices, wx.OK|wx.CANCEL)
d = wx.SingleChoiceDialog(self, "Set Mouse Button To", "Change Mouse Button", schoices,
wx.CHOICEDLG_STYLE|wx.OK|wx.CANCEL)
d.SetSize(wx.Size(250, 200))
answer = d.ShowModal()
i = d.GetSelection()

View File

@@ -83,7 +83,6 @@ class MultipleChoiceDialog(wx.Dialog):
self.SetSizer(dlgsizer)
self.SetAutoLayout(1)
self.lst = lst
self.Layout()

View File

@@ -7,57 +7,58 @@
#Released under the terms of the wxWindows License.
#This is a class to add Mouse Gestures to a program.
#It can be used in two ways:
#
#1. Automatic:
# Automatically runs mouse gestures.
# You need to set the gestures, and their associated actions,
# as well as the Mouse Button/Modifiers to use.
#
#2. Manual:
# Same as above, but you do not need to set the mouse button/modifiers.
# You can launch this from events as you wish.
#
#An example is provided in the demo.
#The parent window is where the mouse events will be recorded.
#(So if you want to record them in a pop up window, use manual mode,
#and set the pop up as the parent).
#
#Start() starts recording mouse movement.
#End() stops the recording, compiles all the gestures into a list,
#and looks through the registered gestures to find a match.
#The first matchs associated action is then run.
"""
This is a class to add Mouse Gestures to a program.
It can be used in two ways:
#The marginoferror is how much to forgive when calculating movement:
#If the margin is 25, then movement less than 25 pixels will not be detected.
1. Automatic:
Automatically runs mouse gestures.
You need to set the gestures, and their associated actions,
as well as the Mouse Button/Modifiers to use.
#Recognized: L, R, U, D, 1, 3, 7, 9
2. Manual:
Same as above, but you do not need to set the mouse button/modifiers.
You can launch this from events as you wish.
#Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
#Not Yet Implemented
An example is provided in the demo.
The parent window is where the mouse events will be recorded.
(So if you want to record them in a pop up window, use manual mode,
and set the pop up as the parent).
#The criteria for a direction is as follows:
#x in a row. (Where x is the WobbleTolerance).
#So if the WobbleTolerance is 9
# 'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
Start() starts recording mouse movement.
End() stops the recording, compiles all the gestures into a list,
and looks through the registered gestures to find a match.
The first matchs associated action is then run.
#The higher this number, the less sensitive this class is.
#So the more likely something like 1L will translate to 1.
The marginoferror is how much to forgive when calculating movement:
If the margin is 25, then movement less than 25 pixels will not be detected.
#This is good, since the mouse does tend to wobble somewhat,
#and a higher number allows for this.
Recognized: L, R, U, D, 1, 3, 7, 9
#To change this, use SetWobbleTolerance
Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
Not Yet Implemented
#Also, to help with recognition of a diagonal versus
#a vey messy straight line, if the greater absolute value
#is not greater than twice the lesser, only the grater value
#is counted.
The criteria for a direction is as follows:
x in a row. (Where x is the WobbleTolerance).
So if the WobbleTolerance is 9
'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
The higher this number, the less sensitive this class is.
So the more likely something like 1L will translate to 1.
#In automatic mode, EVT_MOUSE_EVENTS is used.
#This allows the user to change the mouse button/modifiers at runtime.
This is good, since the mouse does tend to wobble somewhat,
and a higher number allows for this.
To change this, use SetWobbleTolerance
Also, to help with recognition of a diagonal versus
a vey messy straight line, if the greater absolute value
is not greater than twice the lesser, only the grater value
is counted.
In automatic mode, EVT_MOUSE_EVENTS is used.
This allows the user to change the mouse button/modifiers at runtime.
"""
###########################################