fix a few typos
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59070 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -50,7 +50,7 @@ public:
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/**
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Constructs a new memory device context.
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Use the wxDC::Ok() member to test whether the constructor was
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Use the wxDC::IsOk() member to test whether the constructor was
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successful in creating a usable device context. Don't forget to select
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a bitmap into the DC before drawing on it.
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*/
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@@ -59,7 +59,7 @@ public:
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Constructs a new memory device context and calls SelectObject() with
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the given bitmap.
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Use the wxDC::Ok() member to test whether the constructor was
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Use the wxDC::IsOk() member to test whether the constructor was
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successful in creating a usable device context.
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*/
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wxMemoryDC(wxBitmap& bitmap);
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@@ -74,7 +74,7 @@ public:
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@ref overview_refcount).
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Also, before using the updated bitmap data, make sure to select it out
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of context first (for example by selecting wxNullBitmap into the device
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of context first (for example by selecting ::wxNullBitmap into the device
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context).
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@see wxDC::DrawBitmap()
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@@ -88,7 +88,7 @@ public:
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the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
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easier to use instead.
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If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
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If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
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the current bitmap is selected out of the device context, and the
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original bitmap restored, allowing the current bitmap to be destroyed
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safely.
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