fix a few typos

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59070 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2009-02-21 15:40:15 +00:00
parent f0838d63f3
commit 8b93348e82
4 changed files with 8 additions and 8 deletions

View File

@@ -50,7 +50,7 @@ public:
/**
Constructs a new memory device context.
Use the wxDC::Ok() member to test whether the constructor was
Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context. Don't forget to select
a bitmap into the DC before drawing on it.
*/
@@ -59,7 +59,7 @@ public:
Constructs a new memory device context and calls SelectObject() with
the given bitmap.
Use the wxDC::Ok() member to test whether the constructor was
Use the wxDC::IsOk() member to test whether the constructor was
successful in creating a usable device context.
*/
wxMemoryDC(wxBitmap& bitmap);
@@ -74,7 +74,7 @@ public:
@ref overview_refcount).
Also, before using the updated bitmap data, make sure to select it out
of context first (for example by selecting wxNullBitmap into the device
of context first (for example by selecting ::wxNullBitmap into the device
context).
@see wxDC::DrawBitmap()
@@ -88,7 +88,7 @@ public:
the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
easier to use instead.
If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
the current bitmap is selected out of the device context, and the
original bitmap restored, allowing the current bitmap to be destroyed
safely.