use wxOVERRIDE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76220 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -127,9 +127,9 @@ public:
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// implement base class pure virtuals
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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virtual wxPoint GetClientAreaOrigin() const;
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virtual void SetIcons(const wxIconBundle& icons);
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) wxOVERRIDE;
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virtual wxPoint GetClientAreaOrigin() const wxOVERRIDE;
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virtual void SetIcons(const wxIconBundle& icons) wxOVERRIDE;
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// implementation from now on
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// --------------------------
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@@ -139,10 +139,10 @@ public:
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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const wxString& strArg = wxEmptyString) wxOVERRIDE;
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
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{
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return GetStdInputHandler(handlerDef);
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}
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@@ -150,13 +150,13 @@ public:
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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virtual wxSize GetMinSize() const;
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virtual wxSize GetMinSize() const wxOVERRIDE;
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virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
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virtual wxWindow *GetInputWindow() const wxOVERRIDE { return const_cast<wxTopLevelWindow*>(this); }
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protected:
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virtual void DoGetClientSize(int *width, int *height) const;
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virtual void DoSetClientSize(int width, int height);
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virtual void DoGetClientSize(int *width, int *height) const wxOVERRIDE;
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virtual void DoSetClientSize(int width, int height) wxOVERRIDE;
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// handle titlebar button click event
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virtual void ClickTitleBarButton(long button);
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