use wxOVERRIDE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76220 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -36,26 +36,26 @@ public:
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~wxANIDecoder();
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virtual wxSize GetFrameSize(unsigned int frame) const;
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virtual wxPoint GetFramePosition(unsigned int frame) const;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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virtual long GetDelay(unsigned int frame) const;
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virtual wxColour GetTransparentColour(unsigned int frame) const;
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virtual wxSize GetFrameSize(unsigned int frame) const wxOVERRIDE;
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virtual wxPoint GetFramePosition(unsigned int frame) const wxOVERRIDE;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const wxOVERRIDE;
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virtual long GetDelay(unsigned int frame) const wxOVERRIDE;
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virtual wxColour GetTransparentColour(unsigned int frame) const wxOVERRIDE;
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// implementation of wxAnimationDecoder's pure virtuals
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virtual bool Load( wxInputStream& stream );
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virtual bool Load( wxInputStream& stream ) wxOVERRIDE;
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bool ConvertToImage(unsigned int frame, wxImage *image) const;
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bool ConvertToImage(unsigned int frame, wxImage *image) const wxOVERRIDE;
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wxAnimationDecoder *Clone() const
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wxAnimationDecoder *Clone() const wxOVERRIDE
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{ return new wxANIDecoder; }
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wxAnimationType GetType() const
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wxAnimationType GetType() const wxOVERRIDE
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{ return wxANIMATION_TYPE_ANI; }
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private:
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// wxAnimationDecoder pure virtual:
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virtual bool DoCanRead( wxInputStream& stream ) const;
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virtual bool DoCanRead( wxInputStream& stream ) const wxOVERRIDE;
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// modifies current stream position (see wxAnimationDecoder::CanRead)
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// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
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