Use PlatformToolsetVersion in MSVC binaries usage instructions
This should work for any compiler version, at the cost of being slightly less clear. Closes #18422.
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@@ -71,12 +71,14 @@ following:
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* Check that you use "Multi-threaded \[Debug\] DLL" in the "Run-time
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library" option under "Code Generation" to ensure that your build uses
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the same CRT version as our binaries.
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* In the linker options you only need to add `$``(wxwin)\lib\vc141_dll` (with
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the compiler-version-dependent suffix, of course) to "Additional Library
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Directories" under "Linker\\General" in the options. Thanks to the use of
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MSVC-specific `setup.h` you don't need to list wxWidgets libraries manually,
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i.e. you do **not** need to put anything in the list of "Additional
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Dependencies".
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* In the linker options you only need to add `$``(wxwin)\lib\vc$``(PlatformToolsetVersion)_dll`
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(the standard `PlatformToolsetVersion` macro expands into something like
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`141`, depending on the toolset version being used, and you could also use
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the version number directly if you prefer) to "Additional Library
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Directories" under "Linker\\General" in the options. Thanks to the use of
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MSVC-specific `setup.h` you don't need to list wxWidgets libraries manually,
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i.e. you do **not** need to put anything in the list of "Additional
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Dependencies".
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Now you should be able to build your project successfully, both in "Debug" and
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"Release" configurations. With MSVS 10 or newer it can also be done from the
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