Update release notes etc for 3.1.3 release

Also simplify MSVC binaries use instructions by instructing people to
just use the provided properties file.
This commit is contained in:
Vadim Zeitlin
2019-10-27 18:41:42 +01:00
parent 57f3a20d39
commit 8a40d23b27
6 changed files with 137 additions and 130 deletions

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@@ -50,6 +50,15 @@ and then run it using the new DLLs.
the straightforward changes like updating the date and version number
automatically, but please also review and update the contents of the README
and announcement text.
Note that the best order depends on the release being prepared: for a
development release, `docs/publicity/announce.txt` contains the list of the
major changes since the last stable release and should be updated first, as
this part of it can then be copied verbatim to the corresponding section of
the README file. For the stable releases, it's probably more convenient to
update the README with the details of the changes first.
Here is the list of the files, for reference:
* Update `docs/readme.txt`: version needs to be changed, content updated.
* Update `docs/release.md`: also version and reset SHA-1 sums to zeroes.
* Put a date on the release line in `docs/changes.txt`.

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@@ -14,7 +14,7 @@
@author Julian Smart, Vadim Zeitlin, Robin Dunn, Stefan Csomor,
Bryan Petty, Francesco Montorsi, Robert Roebling et al
@date December 10, 2018
@date October 28, 2019
Welcome to wxWidgets, a stable and powerful open source framework for
developing native cross-platform GUI applications in C++!

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@@ -8,7 +8,7 @@ Supported Compilers
We provide pre-built binary files for the following compilers:
* Microsoft Visual C++ compiler versions 9.0, 10.0, 11.0, 12.0, 14.0, 14.1 and 14.2
(corresponding to marketing product names of Microsoft Visual Studio 2008, 2010, 2012, 2013, 2015, 2017 and 2019 respectively).
(corresponding to marketing product names of Microsoft Visual Studio 2008, 2010, 2012, 2013, 2015, 2017 and 2019 respectively). Please note that MSVC 14.x versions are ABI-compatible and the same set of binaries is used for all of them.
* TDM-GCC version 5.1 and MinGW-w64 version 7.2 (with the default SJLJ
exceptions propagation method, using C++11). Please note that you need to use
the very latest MinGW-w64 7.2 compiler release with this version of the
@@ -24,7 +24,7 @@ Getting the files
-----------------
First, you need to get the correct files. You will always need the
`wxWidgets-3.1.1-headers.7z` one but the rest depends on your compiler version
`wxWidgets-3.1.3-headers.7z` one but the rest depends on your compiler version
and architecture: as different versions of MSVC compiler are not binary
compatible, you should select the files with the correct
`vc80`, `vc90`, `vc100`, `vc110`, `vc120`, or `vc14x`
@@ -35,14 +35,14 @@ or the ones without this suffix for the still more common 32-bit builds. After
determining the combination of suffixes you need, you should download the
"Dev" and the "ReleaseDLL" files in addition to the "Headers" one above,
e.g. for 32-bit MSVS 2017 development you need
`wxMSW-3.1.1_vc14x_Dev.7z` and `wxMSW-3.1.1_vc14x_ReleaseDLL.7z`.
`wxMSW-3.1.3_vc14x_Dev.7z` and `wxMSW-3.1.3_vc14x_ReleaseDLL.7z`.
All binaries are available at:
https://github.com/wxWidgets/wxWidgets/releases/v3.1.1
https://github.com/wxWidgets/wxWidgets/releases/v3.1.3
Once you have the files you need, unzip all of them into the same directory, for
example `c:\wx\3.1.1`. You should have only include and lib subdirectories under
example `c:\wx\3.1.3`. You should have only include and lib subdirectories under
it, nothing else. To avoid hard-coding this path into your projects, define
`wxwin` environment variable containing it: although it's a little known fact,
all versions of MSVC support environment variable expansion in the C++ projects
@@ -51,42 +51,16 @@ all versions of MSVC support environment variable expansion in the C++ projects
Using Binaries with Visual Studio
---------------------------------
Next step is to set up your project to use these files. You need to do the
following:
Next step is to set up your project to use these files: for this, simply add
the provided `wxwidgets.props` file as a property sheet to your project.
This can be done using `View|Property Manager` menu item in the IDE and
selecting "Add Existing Property Sheet..." from the project popup menu.
* In the compiler options, i.e. "C/C++" properties:
* Add `$``(wxwin)/include/msvc;$``(wxwin)/include` to the "Additional Include
Directories". Notice that the order is important here, putting the
MSVC-specific directory first ensures that you use `wx/setup.h`
automatically linking in wxWidgets libraries.
* Add `WXUSINGDLL` and `wxMSVC_VERSION_ABI_COMPAT` to the list of defined
symbols in "Preprocessor Definitions". The first should be
self-explanatory (we only provide DLLs, not static libraries) while the
second one is necessary to use the libraries from e.g. `lib\vc100_dll`
directory and not the default `lib\vc_dll`.
* Also check that `_UNICODE` and `UNICODE` symbols are defined in the same
"Preprocessor Definitions" section. This should already be the case for
the newly created projects but it might be necessary to add them if
you're upgrading an existing one.
* Check that you use "Multi-threaded \[Debug\] DLL" in the "Run-time
library" option under "Code Generation" to ensure that your build uses
the same CRT version as our binaries.
* In the linker options you only need to add `$``(wxwin)\lib\vc$``(PlatformToolsetVersion)_dll`
(the standard `PlatformToolsetVersion` macro expands into something like
`141`, depending on the toolset version being used, and you could also use
the version number directly if you prefer) to "Additional Library
Directories" under "Linker\\General" in the options. Thanks to the use of
MSVC-specific `setup.h` you don't need to list wxWidgets libraries manually,
i.e. you do **not** need to put anything in the list of "Additional
Dependencies".
Note: your project must use "Unicode Character Set" option.
Now you should be able to build your project successfully, both in "Debug" and
"Release" configurations. With MSVS 10 or newer it can also be done from the
command line using `msbuild.exe`. Of course, to run the generated executable
you will need to either add the directory containing wxWidgets DLLs to your PATH
or copy the DLL files to a directory already on it. Finally, if you want to
distribute the binaries created using these options, you will need to install
Microsoft Visual C++ run-time DLLs. Again, MSVC 10 or newer has an advantage
here as you can simply copy `msvcp100.dll` and `msvcr100.dll` as any other DLL,
while you need to install specially for the previous compiler versions that
use WinSxS ("side-by-side") for them.
Now you should be able to build and run your project successfully, both in
"Debug" and "Release" configurations. Please note that during run-time the
executables will require wxWidgets DLLs in addition to MSVC run-time DLLs, so
you should consider adding the directory containing these DLLs to your PATH and
either distributing them with your application or instructing your users to
download them.

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@@ -1,29 +1,31 @@
December 10, 2018 -- The wxWidgets team is pleased to announce a new
October 28, 2019 -- The wxWidgets team is pleased to announce a new
release of our open source framework for the development of native
cross-platform applications in C++.
wxWidgets 3.1.2 is the latest release in the 3.1 development
wxWidgets 3.1.3 is the latest release in the 3.1 development
branch and is now available at
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.2
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Compared to the stable 3.0.x series, this version brings many
improvements and even more bug fixes, please see the change log
https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.2/docs/changes.txt
https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.3/docs/changes.txt
for the incomplete list of the most important ones. Here is the
maximally condensed summary of the changes compared to 3.0:
- Build system improvements: support for new compilers (MSVS 2017, g++ 8) and
OS versions (macOS 10.14 and its dark mode) as well as an entirely new CMake
build system.
- New features: support for mouse gesture events (GSoC 2017 project);
non-integer font sizes and arbitrary font weights in wxFont; fractional pen
widths in wxGraphicsContext; arbitrary label windows in wxStaticBox; markup
in wxDataViewCtrl items text; better support for high DPI monitors; support
for ZIP 64 files; LZMA compression; much improved accessibility support under
MSW.
- Build system improvements: support for new compilers (up to MSVS 2019, g++ 9)
with an even simpler way of using wxWidgets from MSVS, with wxwidgets.props
file, and OS versions as well as an entirely new CMake build system.
- Support for native dark mode under macOS 10.14 Mojave and later.
- New features: implement freezing rows/columns in wxGrid; support for mouse
gesture events (GSoC 2017 project); non-integer font sizes and arbitrary font
weights in wxFont; fractional pen widths in wxGraphicsContext; arbitrary
label windows in wxStaticBox; markup in wxDataViewCtrl items text; better
support for high DPI monitors and per-monitor DPI and dynamic DPI changes
support under MSW; support for ZIP 64 files; LZMA compression; much improved
accessibility support under MSW.
- New classes: wxActivityIndicator, wxAddRemoveCtrl,
wxAppProgressIndicator, wxNativeWindow, wxPowerResourceBlocker,
wxSecretStore.
@@ -33,6 +35,8 @@ maximally condensed summary of the changes compared to 3.0:
wxListBox::GetTopItem(), wxProcess::Activate(), wxTextEntry::ForceUpper(),
several ones in wxRendererNative, wxStandardPaths::GetUserDir(),
wxToolbook::EnablePage(), wxUIActionSimulator::Select() and many others.
- New XRC handlers for wxActivityIndicator, wxAui classes, wxDataViewCtrl,
wxInfoBar, wxSimplebook, wxSpinCtrlDouble.
- Significant improvements to: wxBusyInfo, wxDataViewCtrl,
wxNotificationMessage, wxStaticBox, wxStyledTextCtrl.
- Latest versions of all bundled 3rd party libraries, including all the

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@@ -27,11 +27,28 @@ download from:
Changes since 3.1.2
-------------------
TODO: Fill in
There have been almost 2000 commits from 97 unique contributors (52 with
multiple contributions) since 3.1.2 releases, so it is impossible to summarize
all the changes in this document without making it too long, please see the
full changelog at
Notice that this release is almost completely compatible with 3.1.2 at the API
level, so upgrading to it if you're already using wxWidgets 3 should be
straightforward.
https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.3/docs/changes.txt
for more details, but some of the most important changes are:
- Support for per-monitor DPI and dynamic DPI changes under MSW.
- More generally, many fixes for various controls appearance in high DPI.
- Long requested support for freezing rows and/or columns in wxGrid.
- New XRC handlers for wxDataViewCtrl, wxInfoBar.
- It is now possible to use gradients when creating wxGraphicsPen.
- Extended compiler (MSVS 2019) and platforms (macOS 10.14+) support.
- Significant improvements to the (still experimental) wxQt port.
- Important bug fixes for focus handling in wxOSX port.
Notice that in spite of all the changes, this release remains almost completely
compatible with 3.1.2 at the API level, so upgrading to it if you're already
using wxWidgets 3 should be straightforward.
Changes since 3.0
@@ -41,13 +58,16 @@ Compared to the stable 3.0.x series, this version brings too many
improvements and even more bug fixes to list them all, but here is the
maximally condensed summary:
- Build system improvements: support for new compilers (MSVS 2017, g++ 8) and
OS versions as well as an entirely new CMake build system.
- Build system improvements: support for new compilers (up to MSVS 2019, g++ 9)
with an even simpler way of using wxWidgets from MSVS, with wxwidgets.props
file, and OS versions as well as an entirely new CMake build system.
- Support for native dark mode under macOS 10.14 Mojave and later.
- New features: support for mouse gesture events (GSoC 2017 project);
fractional pen widths in wxGraphicsContext; arbitrary label windows in
wxStaticBox; markup in wxDataViewCtrl items text; better support for high DPI
monitors; support for ZIP 64 files; much improved accessibility support under
MSW.
MSW; Support for non-integer font sizes and arbitrary font weights; LZMA
compression support (using liblzma)/
- New classes: wxActivityIndicator, wxAddRemoveCtrl,
wxAppProgressIndicator, wxNativeWindow, wxPowerResourceBlocker,
wxSecretStore.
@@ -82,8 +102,8 @@ There is some support for the following platforms:
* Most Unix variants with GTK+ 1.2
* Most Unix variants with Qt 5 or newer (experimental)
Most popular C++ compilers are supported; see the install.txt file for each
platform (following the links from docs/index.htm).
All C++ compilers in common use are supported; see the install.txt file for
each platform (following the links from docs/index.htm).
Files
@@ -190,4 +210,4 @@ developed by its users and your contributions to it are always welcome!
Have fun!
The wxWidgets Team, December 2018
The wxWidgets Team, October 2019

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@@ -1,30 +1,30 @@
Welcome to wxWidgets, a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.
wxWidgets 3.1.2 is the latest release in the 3.1 development branch. This release is a "development" one as it makes (very few) incompatible API changes compared to 3.0 and does not guarantee the ABI stability, unlike the 3.0.x series. It is not inherently more buggy or less stable than the "stable" releases and you're encouraged to use it, including in production. If you're already using 3.0, upgrading shouldn't require any special effort, so please try it out.
wxWidgets 3.1.3 is the latest release in the 3.1 development branch. This release is a "development" one as it makes (very few) incompatible API changes compared to 3.0 and does not guarantee the ABI stability, unlike the 3.0.x series. It is not inherently more buggy or less stable than the "stable" releases and you're encouraged to use it, including in production. If you're already using 3.0, upgrading shouldn't require any special effort, so please try it out.
Please see [**README**](https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.2/docs/readme.txt) for more information about this release and the [change log](https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.2/docs/changes.txt) for the details of the changes in it.
Please see [**README**](https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.3/docs/readme.txt) for more information about this release and the [change log](https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.1.3/docs/changes.txt) for the details of the changes in it.
## Source Files and Documentation
If you intend to build wxWidgets from sources (which is recommended), please do **NOT** download the files using the "Source code" links just above, which are automatically generated by GitHub and don't contain the submodules sources which are necessary for building wxWidgets.
Instead, download one of [wxWidgets-3.1.2.zip](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.zip) or [wxWidgets-3.1.2.7z](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.7z), for much smaller size, for Microsoft Windows systems or [wxWidgets-3.1.2.tar.bz2](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.tar.bz2) for Unix ones, including macOS. These archives have exactly the same contents, but use the line endings appropriate for the corresponding platform.
Instead, download one of [wxWidgets-3.1.3.zip](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.3/wxWidgets-3.1.3.zip) or [wxWidgets-3.1.3.7z](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.3/wxWidgets-3.1.3.7z), for much smaller size, for Microsoft Windows systems or [wxWidgets-3.1.3.tar.bz2](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.3/wxWidgets-3.1.3.tar.bz2) for Unix ones, including macOS. These archives have exactly the same contents, but use the line endings appropriate for the corresponding platform.
In addition, we provide archives containing the documentation in either HTML or Microsoft CHM formats. Notice that the documentation is also [available online](https://docs.wxwidgets.org/3.1.2).
In addition, we provide archives containing the documentation in either HTML or Microsoft CHM formats. Notice that the documentation is also [available online](https://docs.wxwidgets.org/3.1.3).
Finally, Microsoft Windows users may download [Setup.exe file](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxMSW-3.1.2-Setup.exe) containing both sources and documentation, however please note that this file does _not_ contain any binaries, please see below for those.
Finally, Microsoft Windows users may download [Setup.exe file](https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.3/wxMSW-3.1.3-Setup.exe) containing both sources and documentation, however please note that this file does _not_ contain any binaries, please see below for those.
To verify your download please use the following SHA-1 checksums:
85ac5b18de191d9d5504b7106466b21b64e7249d wxMSW-3.1.2-Setup.exe
40a1469a13023f12a56bcbcfec2c1172fe1b86d6 wxWidgets-3.1.2-docs-chm.zip
393f6bca6c5c4fc178a9312fae5bddc04233b7bb wxWidgets-3.1.2-docs-html.tar.bz2
e51475ec38628b7080af01963bbf43f2151121c8 wxWidgets-3.1.2-docs-html.zip
e6335af2fc8c9058d442bbb7ef456c3c5594e7fe wxWidgets-3.1.2-headers.7z
0737ccc29f8d625496e425cb7d0ff8207343609b wxWidgets-3.1.2.7z
29cbbba946d2a7b4d28ca1db12315810cc8de74d wxWidgets-3.1.2.tar.bz2
ec7114242f2df2706bb90bd76fa3b79f83f1b05d wxWidgets-3.1.2.zip
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## Binaries
@@ -35,71 +35,71 @@ We provide pre-built binary files for the following compilers:
### For Developers
For developing applications with wxWidgets you need to download the compiler-independent `wxWidgets-3.1.2_Headers.7z` file and one of `wxMSW-3.1.2-vcXXX_Dev.7z` or `wxMSW-3.1.2_gccXXX_Dev.7z` files depending on your compiler, its version and the target architecture (x86 if not specified or x64).
For developing applications with wxWidgets you need to download the compiler-independent `wxWidgets-3.1.3_Headers.7z` file and one of `wxMSW-3.1.3-vcXXX_Dev.7z` or `wxMSW-3.1.3_gccXXX_Dev.7z` files depending on your compiler, its version and the target architecture (x86 if not specified or x64).
Unpack both files into the same directory so that `include` and `lib` directories are at the same level after unpacking. You should be able to compile and link applications using wxWidgets in both debug and release modes but the debug symbols are provided only for debug libraries in this archive, see below for the release build debug symbols.
### For End Users
End users may download one of `wxMSW-3.1.2_vcXXX_ReleaseDLL.7z` or `wxMSW-3.1.2_gccXXX_ReleaseDLL.7z` files to get just the DLLs required for running the applications using wxWidgets.
End users may download one of `wxMSW-3.1.3_vcXXX_ReleaseDLL.7z` or `wxMSW-3.1.3_gccXXX_ReleaseDLL.7z` files to get just the DLLs required for running the applications using wxWidgets.
### For Debugging
* Microsoft Visual C++ users: Files `wxMSW-3.1.2_vcXXX_ReleasePDB.7z` contain the debug symbols for the release build of the DLLs. Download them if you want to debug your own applications in release build or if you want to get meaningful information from mini-dumps retrieved from your users machines.
* Microsoft Visual C++ users: Files `wxMSW-3.1.3_vcXXX_ReleasePDB.7z` contain the debug symbols for the release build of the DLLs. Download them if you want to debug your own applications in release build or if you want to get meaningful information from mini-dumps retrieved from your users machines.
* MinGW-TDM users: Currently the debug symbols are not available for the release build of the DLLs (only the debug versions of the DLLs contains the debug symbols).
### Binary File Download Verification
To verify your download please use the following SHA-1 checksums:
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