The Great wxRegion Refactoring:

1. added wxRegionBase class and derive all wxRegions from it
2. also added wxRegionWithCombine for the ports providing Combine() method
   (MSW, OS2 and Mac) to reduce code duplication further
3. made sure region comparison works the same way in all ports (except those
   not implementing it) and added IsEqual() method


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-09-25 11:47:23 +00:00
parent b48f51ca74
commit 8a16d7370e
24 changed files with 751 additions and 1654 deletions

View File

@@ -286,100 +286,72 @@ wxObjectRefData *wxRegionGeneric::CloneRefData(const wxObjectRefData *data) cons
return new wxRegionRefData(*(wxRegionRefData *)data);
}
bool wxRegionGeneric::operator== (const wxRegionGeneric& region) const
bool wxRegionGeneric::DoIsEqual(const wxRegion& region) const
{
wxASSERT(m_refData && region.m_refData);
return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
}
wxRect wxRegionGeneric::GetBox() const
bool wxRegionGeneric::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
{
wxASSERT(m_refData);
wxRect rect;
REGION::XClipBox(M_REGIONDATA,&rect);
return rect;
}
if ( !m_refData )
return false;
void wxRegionGeneric::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
{
wxASSERT(m_refData);
wxRect rect;
REGION::XClipBox(M_REGIONDATA,&rect);
x = rect.x;
y = rect.y;
w = rect.width;
h = rect.height;
return true;
}
// ----------------------------------------------------------------------------
// wxRegionGeneric operations
// ----------------------------------------------------------------------------
bool wxRegionGeneric::Union(const wxRect& rect)
/* XUnionRectWithRegion */
bool wxRegionGeneric::DoUnionWithRect(const wxRect& rect)
{
if (!rect.width || !rect.height)
return false;
if ( rect.IsEmpty() )
{
// nothing to do
return true;
}
AllocExclusive();
REGION region(rect);
return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Union(const wxRegionGeneric& region)
bool wxRegionGeneric::DoUnionWithRegion(const wxRegionGeneric& region)
{
AllocExclusive();
return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Intersect(const wxRect& rect)
{
if (!rect.width || !rect.height)
return false;
AllocExclusive();
REGION region(rect);
return REGION::XIntersectRegion(&region,M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Intersect(const wxRegionGeneric& region)
bool wxRegionGeneric::DoIntersect(const wxRegionGeneric& region)
{
AllocExclusive();
return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Subtract(const wxRect& rect)
bool wxRegionGeneric::DoSubtract(const wxRegionGeneric& region)
{
if (!rect.width || !rect.height)
return false;
AllocExclusive();
REGION region(rect);
if ( region.IsEmpty() )
{
// nothing to do
return true;
}
return REGION::XSubtractRegion(&region,M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Subtract(const wxRegionGeneric& region)
{
return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Xor(const wxRect& rect)
{
if (!rect.width || !rect.height)
return false;
AllocExclusive();
REGION region(rect);
return REGION::XXorRegion(&region,M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Xor(const wxRegionGeneric& region)
bool wxRegionGeneric::DoXor(const wxRegionGeneric& region)
{
AllocExclusive();
return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
}
bool wxRegionGeneric::Offset(wxCoord x, wxCoord y)
bool wxRegionGeneric::DoOffset(wxCoord x, wxCoord y)
{
AllocExclusive();
return REGION::XOffsetRegion(M_REGIONDATA, x, y);
@@ -389,35 +361,21 @@ bool wxRegionGeneric::Offset(wxCoord x, wxCoord y)
// wxRegionGeneric comparison
// ----------------------------------------------------------------------------
bool wxRegionGeneric::Empty() const
bool wxRegionGeneric::IsEmpty() const
{
wxASSERT(m_refData);
return REGION::XEmptyRegion(M_REGIONDATA);
}
// Does the region contain the point (x,y)?
wxRegionContain wxRegionGeneric::Contains(long x, long y) const
wxRegionContain wxRegionGeneric::DoContainsPoint(long x, long y) const
{
wxASSERT(m_refData);
return REGION::XPointInRegion(M_REGIONDATA,x,y)?wxInRegion:wxOutRegion;
}
// Does the region contain the point pt?
wxRegionContain wxRegionGeneric::Contains(const wxPoint& pt) const
{
wxASSERT(m_refData);
return REGION::XPointInRegion(M_REGIONDATA,pt.x,pt.y)?wxInRegion:wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain wxRegionGeneric::Contains(long x, long y, long w, long h) const
{
wxASSERT(m_refData);
return REGION::XRectInRegion(M_REGIONDATA,x,y,w,h);
return REGION::XPointInRegion(M_REGIONDATA,x,y) ? wxInRegion : wxOutRegion;
}
// Does the region contain the rectangle rect?
wxRegionContain wxRegionGeneric::Contains(const wxRect& rect) const
wxRegionContain wxRegionGeneric::DoContainsRect(const wxRect& rect) const
{
wxASSERT(m_refData);
return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);