The Great wxRegion Refactoring:
1. added wxRegionBase class and derive all wxRegions from it 2. also added wxRegionWithCombine for the ports providing Combine() method (MSW, OS2 and Mac) to reduce code duplication further 3. made sure region comparison works the same way in all ports (except those not implementing it) and added IsEqual() method git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -11,17 +11,10 @@
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#ifndef _WX_DFB_REGION_H_
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#define _WX_DFB_REGION_H_
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#warning "Move these to wx/region.h when common code is moved there"
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class WXDLLIMPEXP_CORE wxBitmap;
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class WXDLLIMPEXP_CORE wxColour;
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class WXDLLIMPEXP_CORE wxRegion : public wxGDIObject
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class WXDLLIMPEXP_CORE wxRegion : public wxRegionBase
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{
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public:
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wxRegion();
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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@@ -35,78 +28,11 @@ public:
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Union(bmp, transColour, tolerance);
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}
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wxRegion();
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~wxRegion();
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virtual ~wxRegion();
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#warning "FIXME: move this to common code? at least Ok()"
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bool Ok() const { return m_refData != NULL; }
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bool operator==(const wxRegion& region) const;
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bool operator!=(const wxRegion& region) const { return !(*this == region); }
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// Clear current region
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void Clear();
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bool Offset(wxCoord x, wxCoord y);
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// Union rectangle or region with this.
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Union(wxRect(x, y, width, height)); }
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bool Union(const wxRect& rect);
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bool Union(const wxRegion& region);
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// Intersect rectangle or region with this.
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bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Intersect(wxRect(x, y, width, height)); }
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bool Intersect(const wxRect& rect);
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bool Intersect(const wxRegion& region);
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Subtract(wxRect(x, y, width, height)); }
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bool Subtract(const wxRect& rect);
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bool Subtract(const wxRegion& region);
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Xor(wxRect(x, y, width, height)); }
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bool Xor(const wxRect& rect);
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bool Xor(const wxRegion& region);
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const;
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// Is region empty?
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bool Empty() const;
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bool IsEmpty() const { return Empty(); }
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const
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{ return Contains(pt.x, pt.y); }
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
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{ return Contains(wxRect(x, y, w, h)); }
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#warning "Move these union versions + ConvertToBitmap to wxRegionBase"
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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// wxRegionBase methods
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virtual void Clear();
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virtual bool IsEmpty() const;
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// NB: implementation detail of DirectFB, should be removed if full
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// (i.e. not rect-only version is implemented) so that all code that
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@@ -118,6 +44,20 @@ protected:
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// wxRegionBase pure virtuals
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virtual bool DoIsEqual(const wxRegion& region) const;
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virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
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virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
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virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
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virtual bool DoOffset(wxCoord x, wxCoord y);
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virtual bool DoUnionWithRect(const wxRect& rect);
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virtual bool DoUnionWithRegion(const wxRegion& region);
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virtual bool DoIntersect(const wxRegion& region);
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virtual bool DoSubtract(const wxRegion& region);
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virtual bool DoXor(const wxRegion& region);
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friend class WXDLLIMPEXP_CORE wxRegionIterator;
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DECLARE_DYNAMIC_CLASS(wxRegion);
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