Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
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@@ -21,7 +21,7 @@
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// returns the handle of the nearest available font or 0
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extern wxNativeFont
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wxLoadQueryNearestFont(float pointSize,
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wxLoadQueryNearestFont(double pointSize,
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wxFontFamily family,
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wxFontStyle style,
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int weight,
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