Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
This commit is contained in:
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
// accessors: get the font characteristics
|
||||
virtual int GetPointSize() const wxOVERRIDE;
|
||||
virtual float GetFractionalPointSize() const wxOVERRIDE;
|
||||
virtual double GetFractionalPointSize() const wxOVERRIDE;
|
||||
virtual wxSize GetPixelSize() const wxOVERRIDE;
|
||||
virtual wxFontStyle GetStyle() const wxOVERRIDE;
|
||||
virtual int GetNumericWeight() const wxOVERRIDE;
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
virtual bool GetStrikethrough() const wxOVERRIDE;
|
||||
|
||||
// change the font characteristics
|
||||
virtual void SetFractionalPointSize(float pointSize) wxOVERRIDE;
|
||||
virtual void SetFractionalPointSize(double pointSize) wxOVERRIDE;
|
||||
virtual void SetPixelSize(const wxSize& pixelSize) wxOVERRIDE;
|
||||
virtual void SetFamily( wxFontFamily family ) wxOVERRIDE;
|
||||
virtual void SetStyle( wxFontStyle style ) wxOVERRIDE;
|
||||
|
Reference in New Issue
Block a user