Change fractional point size from float to double

There doesn't seem to be any compelling reason to use float. Using double
is simpler, and avoids otherwise unnecessary float<->double conversions.
This commit is contained in:
Paul Cornett
2020-04-21 09:00:04 -07:00
parent d551c156c4
commit 896512c732
29 changed files with 129 additions and 168 deletions

View File

@@ -51,7 +51,7 @@ public:
// accessors: get the font characteristics
virtual int GetPointSize() const wxOVERRIDE;
virtual float GetFractionalPointSize() const wxOVERRIDE;
virtual double GetFractionalPointSize() const wxOVERRIDE;
virtual wxSize GetPixelSize() const wxOVERRIDE;
virtual wxFontStyle GetStyle() const wxOVERRIDE;
virtual int GetNumericWeight() const wxOVERRIDE;
@@ -62,7 +62,7 @@ public:
virtual bool GetStrikethrough() const wxOVERRIDE;
// change the font characteristics
virtual void SetFractionalPointSize(float pointSize) wxOVERRIDE;
virtual void SetFractionalPointSize(double pointSize) wxOVERRIDE;
virtual void SetPixelSize(const wxSize& pixelSize) wxOVERRIDE;
virtual void SetFamily( wxFontFamily family ) wxOVERRIDE;
virtual void SetStyle( wxFontStyle style ) wxOVERRIDE;