Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
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@@ -88,7 +88,7 @@ public:
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virtual ~wxFont();
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// implement base class pure virtuals
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virtual float GetFractionalPointSize() const wxOVERRIDE;
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virtual double GetFractionalPointSize() const wxOVERRIDE;
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virtual wxSize GetPixelSize() const wxOVERRIDE;
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virtual wxFontStyle GetStyle() const wxOVERRIDE;
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virtual int GetNumericWeight() const wxOVERRIDE;
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@@ -100,7 +100,7 @@ public:
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virtual bool IsFixedWidth() const wxOVERRIDE;
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virtual void SetFractionalPointSize(float pointSize) wxOVERRIDE;
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virtual void SetFractionalPointSize(double pointSize) wxOVERRIDE;
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virtual void SetFamily(wxFontFamily family) wxOVERRIDE;
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virtual void SetStyle(wxFontStyle style) wxOVERRIDE;
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virtual void SetNumericWeight(int weight) wxOVERRIDE;
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