Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
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@@ -72,7 +72,7 @@ public:
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virtual ~wxFont();
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// implement base class pure virtuals
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virtual float GetFractionalPointSize() const;
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virtual double GetFractionalPointSize() const;
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virtual wxFontStyle GetStyle() const;
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virtual int GetNumericWeight() const;
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virtual bool GetUnderlined() const;
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@@ -80,7 +80,7 @@ public:
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virtual wxFontEncoding GetEncoding() const;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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virtual void SetFractionalPointSize(float pointSize);
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virtual void SetFractionalPointSize(double pointSize);
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virtual void SetFamily(wxFontFamily family);
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virtual void SetStyle(wxFontStyle style);
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virtual void SetNumericWeight(int weight);
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