Change fractional point size from float to double

There doesn't seem to be any compelling reason to use float. Using double
is simpler, and avoids otherwise unnecessary float<->double conversions.
This commit is contained in:
Paul Cornett
2020-04-21 09:00:04 -07:00
parent d551c156c4
commit 896512c732
29 changed files with 129 additions and 168 deletions

View File

@@ -90,7 +90,7 @@ public:
virtual ~wxFont();
// implement base class pure virtuals
virtual float GetFractionalPointSize() const;
virtual double GetFractionalPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual int GetNumericWeight() const;
virtual wxString GetFaceName() const;
@@ -99,7 +99,7 @@ public:
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual bool IsFixedWidth() const;
virtual void SetFractionalPointSize(float pointSize);
virtual void SetFractionalPointSize(double pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetNumericWeight(int weight);