update wxUSE_UNICODE and wxUSE_WCHAR_T descriptions, set the former to 1 by default
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49860 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -143,29 +143,15 @@
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// Unicode support
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// Unicode support
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
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// These settings are obsolete: the library is always built in Unicode mode
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// defined as wchar_t, wxString will use Unicode internally. If you set this
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// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
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// to 1, you must use wxT() macro for all literal strings in the program.
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// absolutely necessary -- updating it is strongly recommended as the ANSI mode
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//
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// will disappear completely in future wxWidgets releases.
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// Unicode is currently only fully supported under Windows NT/2000/XP
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// (Windows 9x doesn't support it and the programs compiled in Unicode mode
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// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
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//
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// Default is 0 (but only because of makefiles)
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//
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// Recommended setting: 1
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#ifndef wxUSE_UNICODE
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#ifndef wxUSE_UNICODE
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#define wxUSE_UNICODE 0
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#define wxUSE_UNICODE 1
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#endif
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#endif
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// wxUSE_WCHAR_T is required by wxWidgets now, don't change.
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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// to Unicode.
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_WCHAR_T 1
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#define wxUSE_WCHAR_T 1
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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