distribute only the extra, free, space according to the items proportions in wxBoxSizer and not the entire available space

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45577 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-04-22 12:50:01 +00:00
parent 55bfbcb92b
commit 8906471733
3 changed files with 158 additions and 189 deletions

View File

@@ -73,7 +73,7 @@ public:
}
// some shortcuts for Align()
wxSizerFlags& Centre() { return Align(wxCENTRE); }
wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); }
wxSizerFlags& Center() { return Centre(); }
wxSizerFlags& Top() { return Align(wxALIGN_TOP); }
wxSizerFlags& Left() { return Align(wxALIGN_LEFT); }
@@ -569,8 +569,12 @@ public:
// Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
virtual void RecalcSizes() = 0;
// These virtual functions are used by the layout algorithm: first
// CalcMin() is called to calculate the minimal size of the sizer and
// prepare for laying it out and then RecalcSizes() is called to really
// update all the sizer items
virtual wxSize CalcMin() = 0;
virtual void RecalcSizes() = 0;
virtual void Layout();
@@ -765,24 +769,80 @@ private:
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
public:
wxBoxSizer( int orient );
wxBoxSizer(int orient)
{
m_orient = orient;
void RecalcSizes();
wxSize CalcMin();
wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL,
_T("invalid value for wxBoxSizer orientation") );
}
int GetOrientation() const
{ return m_orient; }
int GetOrientation() const { return m_orient; }
void SetOrientation(int orient)
{ m_orient = orient; }
bool IsVertical() const { return m_orient == wxVERTICAL; }
void SetOrientation(int orient) { m_orient = orient; }
// implementation of our resizing logic
virtual wxSize CalcMin();
virtual void RecalcSizes();
protected:
// helpers for our code: this returns the component of the given wxSize in
// the direction of the sizer and in the other direction, respectively
int SizeInMajorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& SizeInMajorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& PosInMajorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.x : pt.y;
}
int SizeInMinorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& SizeInMinorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& PosInMinorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.y : pt.x;
}
// another helper: creates wxSize from major and minor components
wxSize SizeFromMajorMinor(int major, int minor) const
{
if ( m_orient == wxHORIZONTAL )
{
return wxSize(major, minor);
}
else // wxVERTICAL
{
return wxSize(minor, major);
}
}
// either wxHORIZONTAL or wxVERTICAL
int m_orient;
int m_stretchable;
int m_minWidth;
int m_minHeight;
int m_fixedWidth;
int m_fixedHeight;
// the sum of proportion of all of our elements
int m_totalProportion;
// the minimal size needed for this sizer as calculated by the last call to
// our CalcMin()
wxSize m_minSize;
private:
DECLARE_CLASS(wxBoxSizer)