new makefiles (part I)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2613 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-06-01 15:32:12 +00:00
parent 29f7914424
commit 88ac883a0d
206 changed files with 38605 additions and 837 deletions

View File

@@ -28,7 +28,10 @@
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/accel.h"
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
// ----------------------------------------------------------------------------
// forward declarations
@@ -356,10 +359,12 @@ public:
// validators and client data
// --------------------------
#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS
// each window may have associated client data: either a pointer to
// wxClientData object in which case it is managed by the window (i.e.
@@ -389,12 +394,14 @@ public:
virtual void InitDialog();
#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
#endif // wxUSE_ACCEL
// dialog units translations
// -------------------------
@@ -654,8 +661,10 @@ protected:
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
@@ -673,9 +682,11 @@ protected:
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
#endif // wxUSE_ACCEL
// user data associated with the window: either an object which will be
// deleted by the window when it's deleted or some raw pointer which we do